Theodore Lim
Impact in
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- Educational Games and Gamification
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- Manufacturing Process and Optimization
Papers in
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- Manufacturing Process and Optimization 34
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- Educational Games and Gamification 38
- Co-authors
- Sandy Louchart (24 shared papers)James Millar Ritchie (49 shared papers)Jonathan Corney (31 shared papers)Sylvester Arnab (9 shared papers)Michela Ott (5 shared papers)Manuel Ninaus (4 shared papers)Jeffrey Earp (4 shared papers)Elizabeth A. Boyle (3 shared papers)
- Journals
- Computer-Aided Design (5 papers)Assembly Automation (4 papers)Journal of Computing and Information Science in Engineering (3 papers)Virtual Reality (3 papers)Computers & Education (3 papers)
- Partner nations
- United KingdomMexicoRomania
In The Last Decade
Theodore Lim
140 papers receiving 3.6k citations
Theodore Lim's Hit Papers
Peers
Comparison fields: 5 of 130
- Developmental and Educational Psychology 1.6k
- Industrial and Manufacturing Engineering 382
- Human-Computer Interaction 236
- Computer Science Applications 108
- Computer Graphics and Computer-Aided Design 60
Countries citing papers authored by Theodore Lim
This map shows the geographic impact of Theodore Lim's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Theodore Lim with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Theodore Lim more than expected).
Fields of papers citing papers by Theodore Lim
This network shows the impact of papers produced by Theodore Lim. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Theodore Lim. The network helps show where Theodore Lim may publish in the future.
Co-authors
The 25 scholars most cited alongside Theodore Lim, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 146 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games Hit paper breakdown → | 2015 | 842 |
| 2 | Mapping learning and game mechanics for serious games analysis Hit paper breakdown → | 2014 | 635 |
| 3 | 2017 | 125 | |
| 4 | 2013 | 124 | |
| 5 | 2012 | 114 | |
| 6 | 2018 | 101 | |
| 7 | 2022 | 98 | |
| 8 | 2014 | 87 | |
| 9 | 2015 | 80 | |
| 10 | 2022 | 76 | |
| 11 | 3D Modeling with ACIS | 2002 | 62 |
| 12 | 2016 | 52 | |
| 13 | 2014 | 45 | |
| 14 | 2021 | 43 | |
| 15 | 2016 | 42 | |
| 16 | 2009 | 40 | |
| 17 | 2014 | 39 | |
| 18 | 2012 | 38 | |
| 19 | 2001 | 37 | |
| 20 | 2013 | 37 |
About Theodore Lim
Theodore Lim is a scholar working on Industrial and Manufacturing Engineering, Developmental and Educational Psychology, Mechanical Engineering, Control and Systems Engineering and Automotive Engineering, having authored 146 papers that have together received 3.8k indexed citations. Recurring topics across this work include Educational Games and Gamification (38 papers), Manufacturing Process and Optimization (34 papers), Teleoperation and Haptic Systems (18 papers), Design Education and Practice (11 papers), Additive Manufacturing and 3D Printing Technologies (10 papers), Simulation and Modeling Applications (8 papers), 3D Shape Modeling and Analysis (7 papers) and Robotics and Automated Systems (6 papers). The work is most often cited by research in Developmental and Educational Psychology (1.6k citations), Industrial and Manufacturing Engineering (382 citations), Human-Computer Interaction (236 citations), Computer Science Applications (108 citations) and Computer Graphics and Computer-Aided Design (60 citations). Theodore Lim has collaborated with scholars based in United Kingdom, Mexico and Romania. Frequent co-authors include Sandy Louchart, James Millar Ritchie, Jonathan Corney, Sylvester Arnab, Michela Ott, Manuel Ninaus, Jeffrey Earp, Elizabeth A. Boyle, João Madeiras Pereira and Thomas Hainey. Their work appears in journals such as Computer-Aided Design, Assembly Automation, Journal of Computing and Information Science in Engineering, Virtual Reality and Computers & Education.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.