Theodore Lim
Impact in
-
- Educational Games and Gamification
- Computer Science Applications top 0.5%
- Teaching and Learning Programming
- Online Learning and Analytics
Papers in
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- Manufacturing Process and Optimization 51
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- Educational Games and Gamification 35
- Co-authors
- Sandy Louchart (24 shared papers)Neil Suttie (12 shared papers)Jonathan Corney (32 shared papers)James Millar Ritchie (46 shared papers)Sylvester Arnab (9 shared papers)Michela Ott (5 shared papers)Manuel Ninaus (4 shared papers)Jeffrey Earp (4 shared papers)
- Journals
- Computer-Aided Design (5 papers)Assembly Automation (4 papers)Virtual Reality (3 papers)Computers & Education (3 papers)Journal of Computing and Information Science in Engineering (3 papers)
- Partner nations
- United KingdomMexicoFrance
In The Last Decade
Theodore Lim
140 papers receiving 3.2k citations
Theodore Lim's Hit Papers
Peers
Comparison fields: 5 of 155
- Developmental and Educational Psychology 1.5k
- Computer Science Applications 491
- Human-Computer Interaction 461
- Industrial and Manufacturing Engineering 497
- Computer Vision and Pattern Recognition 371
Countries citing papers authored by Theodore Lim
This map shows the geographic impact of Theodore Lim's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Theodore Lim with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Theodore Lim more than expected).
Fields of papers citing papers by Theodore Lim
This network shows the impact of papers produced by Theodore Lim. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Theodore Lim. The network helps show where Theodore Lim may publish in the future.
Co-authors
The 25 scholars most cited alongside Theodore Lim, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 148 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games Hit paper breakdown → | 2015 | 816 |
| 2 | Mapping learning and game mechanics for serious games analysis Hit paper breakdown → | 2014 | 621 |
| 3 | 2013 | 123 | |
| 4 | 2012 | 111 | |
| 5 | 2018 | 94 | |
| 6 | 2022 | 88 | |
| 7 | 2014 | 84 | |
| 8 | 2015 | 76 | |
| 9 | 2022 | 68 | |
| 10 | 3D Modeling with ACIS | 2002 | 64 |
| 11 | 2014 | 44 | |
| 12 | 2009 | 40 | |
| 13 | 2016 | 38 | |
| 14 | 2012 | 38 | |
| 15 | 2014 | 38 | |
| 16 | 2014 | 38 | |
| 17 | 2001 | 37 | |
| 18 | 2013 | 36 | |
| 19 | 2013 | 36 | |
| 20 | 2012 | 29 |
About Theodore Lim
Theodore Lim is a scholar working on Industrial and Manufacturing Engineering, Developmental and Educational Psychology, Mechanical Engineering, Building and Construction and Sociology and Political Science, having authored 148 papers that have together received 3.4k indexed citations. Recurring topics across this work include Manufacturing Process and Optimization (51 papers), Educational Games and Gamification (35 papers), Digital Games and Media (19 papers), Teleoperation and Haptic Systems (15 papers), BIM and Construction Integration (15 papers), Additive Manufacturing and 3D Printing Technologies (13 papers), Design Education and Practice (12 papers) and Virtual Reality Applications and Impacts (11 papers). The work is most often cited by research in Developmental and Educational Psychology (1.5k citations), Computer Science Applications (491 citations), Human-Computer Interaction (461 citations), Industrial and Manufacturing Engineering (497 citations) and Computer Vision and Pattern Recognition (371 citations). Theodore Lim has collaborated with scholars based in United Kingdom, Mexico and France. Frequent co-authors include Sandy Louchart, Neil Suttie, Jonathan Corney, James Millar Ritchie, Sylvester Arnab, Michela Ott, Manuel Ninaus, Jeffrey Earp, Elizabeth Boyle and Thomas Connolly. Their work appears in journals such as Computer-Aided Design, Assembly Automation, Virtual Reality, Computers & Education and Journal of Computing and Information Science in Engineering.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.