Virtual Reality

31.8k citations
1.4k papers · · active since 2016

Impact in

Papers in

Virtual Reality

1.3k papers receiving 29.9k citations

Peers

Virtual Reality
Comparison fields: 5 of 206
  • Human-Computer Interaction 16.2k
  • Computer Vision and Pattern Recognition 9.4k
  • Developmental and Educational Psychology 3.2k
  • Cognitive Neuroscience 4.5k
  • Social Psychology 4.0k
Replace Personal and Ubiquitous Computing with:
Personal and Ubiquitous Computing United States
ACM Transactions on Computer-Human Interaction United States
Frontiers in Robotics and AI United States
PRESENCE Virtual and Augmented Reality United States
Interacting with Computers United Kingdom
IEEE Transactions on Systems Man and Cybernetics - Part A Systems and Humans United States
IEEE Multimedia United States
IEEE Pervasive Computing United States
IEEE Robotics & Automation Magazine United States
Computers Environment and Urban Systems United States
Virtual Reality relative to Personal and Ubiquitous Computing United States Personal and Ubiquitous Computing's profile →
Citations per field
00.5×1.5×2×2.4×
Personal and Ubiquitous Computing · 1×
Citations per year

Countries where authors publish in Virtual Reality

Since Specialization
Citations

This map shows the geographic impact of research published in Virtual Reality. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by papers published in Virtual Reality with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Virtual Reality more than expected).

Fields of papers published in Virtual Reality

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers published in Virtual Reality. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers published in Virtual Reality.

About Virtual Reality

The 1.4k papers published in Virtual Reality in the last decades have received a total of 31.8k indexed citations . Papers published in Virtual Reality usually cover Human-Computer Interaction (794 papers), Computer Vision and Pattern Recognition (493 papers), Cognitive Neuroscience (294 papers), Rehabilitation (71 papers) and Computer Graphics and Computer-Aided Design (39 papers) specifically the topics of Virtual Reality Applications and Impacts (682 papers), Augmented Reality Applications (333 papers), Tactile and Sensory Interactions (163 papers), Interactive and Immersive Displays (118 papers), Teleoperation and Haptic Systems (97 papers), Spatial Cognition and Navigation (90 papers), Human-Automation Interaction and Safety (70 papers) and Stroke Rehabilitation and Recovery (70 papers). The most active scholars publishing in Virtual Reality are Judy M. Vance, Lisa Rebenitsch, Charles B. Owen, Leif P. Berg, Eric Krokos, Amitabh Varshney, Volodymyr Kindratenko, Ioannis Kazanidis, Nikolaos Pellas and Stephen A. Palmisano.

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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