Robert J. Teather
Impact in
- Human-Computer Interaction top 0.1%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
- Gaze Tracking and Assistive Technology
- Cognitive Neuroscience top 5%
- Tactile and Sensory Interactions
Papers in
-
- Interactive and Immersive Displays 52
- Virtual Reality Applications and Impacts 38
- Gaze Tracking and Assistive Technology 9
-
- Tactile and Sensory Interactions 42
- Co-authors
- Wolfgang Stuerzlinger (19 shared papers)Anthony Scavarelli (6 shared papers)Ali Arya (4 shared papers)I. Scott MacKenzie (8 shared papers)Andriy Pavlovych (4 shared papers)Victoria McArthur (6 shared papers)Audrey Girouard (4 shared papers)Jennifer Jenson (1 shared paper)
- Journals
- IEEE Transactions on Visualization and Computer Graphics (4 papers)Virtual Reality (2 papers)ACM Transactions on Applied Perception (1 paper)Human-centric Computing and Information Sciences (1 paper)Entertainment Computing (2 papers)
- Partner nations
- CanadaUnited StatesAustralia
In The Last Decade
Robert J. Teather
74 papers receiving 1.5k citations
Robert J. Teather's Hit Papers
Peers
Comparison fields: 5 of 93
- Human-Computer Interaction 1.2k
- Cognitive Neuroscience 578
- Computer Vision and Pattern Recognition 528
- Media Technology 97
- Developmental and Educational Psychology 101
Countries citing papers authored by Robert J. Teather
This map shows the geographic impact of Robert J. Teather's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Robert J. Teather with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Robert J. Teather more than expected).
Fields of papers citing papers by Robert J. Teather
This network shows the impact of papers produced by Robert J. Teather. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Robert J. Teather. The network helps show where Robert J. Teather may publish in the future.
Co-authors
The 25 scholars most cited alongside Robert J. Teather, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 82 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | Virtual reality and augmented reality in social learning spaces: a literature review Hit paper breakdown → | 2020 | 251 |
| 2 | 2017 | 128 | |
| 3 | 2009 | 118 | |
| 4 | 2011 | 105 | |
| 5 | 2013 | 75 | |
| 6 | 2020 | 67 | |
| 7 | 2018 | 41 | |
| 8 | 2017 | 41 | |
| 9 | 2007 | 40 | |
| 10 | 2012 | 40 | |
| 11 | 2014 | 39 | |
| 12 | 2017 | 37 | |
| 13 | 2015 | 34 | |
| 14 | 2018 | 24 | |
| 15 | 2008 | 23 | |
| 16 | 2010 | 22 | |
| 17 | 2017 | 21 | |
| 18 | 2014 | 20 | |
| 19 | 2010 | 18 | |
| 20 | 2009 | 18 |
About Robert J. Teather
Robert J. Teather is a scholar working on Human-Computer Interaction, Cognitive Neuroscience, Computer Vision and Pattern Recognition, Mechanical Engineering and Media Technology, having authored 82 papers that have together received 1.5k indexed citations. Recurring topics across this work include Interactive and Immersive Displays (52 papers), Tactile and Sensory Interactions (42 papers), Virtual Reality Applications and Impacts (38 papers), Augmented Reality Applications (29 papers), Teleoperation and Haptic Systems (9 papers), Gaze Tracking and Assistive Technology (9 papers), Advanced Optical Imaging Technologies (8 papers) and Data Visualization and Analytics (6 papers). The work is most often cited by research in Human-Computer Interaction (1.2k citations), Cognitive Neuroscience (578 citations), Computer Vision and Pattern Recognition (528 citations), Media Technology (97 citations) and Developmental and Educational Psychology (101 citations). Robert J. Teather has collaborated with scholars based in Canada, United States and Australia. Frequent co-authors include Wolfgang Stuerzlinger, Anthony Scavarelli, Ali Arya, I. Scott MacKenzie, Andriy Pavlovych, Victoria McArthur, Audrey Girouard, Jennifer Jenson, Jacques Carette and Michael Jenkin. Their work appears in journals such as IEEE Transactions on Visualization and Computer Graphics, Virtual Reality, ACM Transactions on Applied Perception, Human-centric Computing and Information Sciences and Entertainment Computing.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.