Entertainment Computing

10.7k citations
859 papers · · active since 1950

Impact in

Papers in

Entertainment Computing

745 papers receiving 10.1k citations

Peers

Entertainment Computing
Comparison fields: 5 of 178
  • Human-Computer Interaction 2.1k
  • Developmental and Educational Psychology 3.2k
  • Computer Science Applications 955
  • Information Systems and Management 623
  • Applied Psychology 346
Replace Games and Culture with:
Games and Culture United States
Design Issues United States
Multimodal Technologies and Interaction Germany
Universal Access in the Information Society Spain
Cognitive Systems Research United States
Educational Media International United States
Cognition Technology & Work United Kingdom
JMIR Serious Games United States
Simulation & Gaming United States
Learning Media and Technology United Kingdom
Entertainment Computing relative to Games and Culture United States Games and Culture's profile →
Citations per field
00.5×1.6×
Games and Culture · 1×
Citations per year

Countries where authors publish in Entertainment Computing

Since Specialization
Citations

This map shows the geographic impact of research published in Entertainment Computing. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by papers published in Entertainment Computing with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Entertainment Computing more than expected).

Fields of papers published in Entertainment Computing

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers published in Entertainment Computing. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers published in Entertainment Computing.

About Entertainment Computing

The 859 papers published in Entertainment Computing in the last decades have received a total of 10.7k indexed citations . Papers published in Entertainment Computing usually cover Human-Computer Interaction (177 papers), Developmental and Educational Psychology (234 papers), Computer Science Applications (60 papers), Computer Vision and Pattern Recognition (182 papers) and Applied Psychology (30 papers) specifically the topics of Educational Games and Gamification (208 papers), Digital Games and Media (191 papers), Virtual Reality Applications and Impacts (112 papers), Artificial Intelligence in Games (109 papers), Impact of Technology on Adolescents (85 papers), Video Analysis and Summarization (55 papers), Digital Marketing and Social Media (50 papers) and Augmented Reality Applications (44 papers). The most active scholars publishing in Entertainment Computing are Tim Marsh, Lennart E. Nacke, Thomas Connolly, Elizabeth Boyle, Thomas Hainey, Anton Nijholt, Letizia Jaccheri, Chris Bateman, Michail N. Giannakos and Regan L. Mandryk.

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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