Entertainment Computing 10.7k citations
859 papers · indexed · active since 1950
Impact in Virtual Reality Applications and Impacts Educational Games and Gamification Papers in i Virtual Reality Applications and Impacts 112 Educational Games and Gamification 208 show more fields Overview Impact Peers Geography Research Space Peers Entertainment Computing
Comparison fields: 5 of 178 Human-Computer Interaction 2.1k Developmental and Educational Psychology 3.2k Computer Science Applications 955 Information Systems and Management 623 Applied Psychology 346 Computer Vision and Pattern Recognition 1.4k Sociology and Political Science 2.9k Cognitive Neuroscience 1.1k Experimental and Cognitive Psychology 648 Artificial Intelligence 1.5k Social Psychology 863 Neuropsychology and Physiological Psychology 58 Information Systems 906 Rehabilitation 220 Marketing 332 Education 985 Literature and Literary Theory 346 Physical Therapy, Sports Therapy and Rehabilitation 117 Business and International Management 45 Clinical Psychology 416 Demography 251 Human Factors and Ergonomics 50 Occupational Therapy 72 Media Technology 161 Signal Processing 198 Management of Technology and Innovation 131 Museology 62 Communication 119 Speech and Hearing 95 Life-span and Life-course Studies 13 Computer Graphics and Computer-Aided Design 53 Health Informatics 19 Control and Systems Engineering 303 Software 54 Psychiatry and Mental health 159 Safety Research 97 Geology 64 Music 37 Gender Studies 102 Automotive Engineering 126 Management Information Systems 92 Health Information Management 41 Computer Networks and Communications 204 Economics and Econometrics 228 Organizational Behavior and Human Resource Management 84 General Decision Sciences 15 Transportation 53 Architecture 12 Management Science and Operations Research 96 Visual Arts and Performing Arts 37 Ocean Engineering 105 General Health Professions 150 Physiology 145 Management, Monitoring, Policy and Law 76 Cultural Studies 53 Mechanical Engineering 230 Industrial and Manufacturing Engineering 62 Biomedical Engineering 248 Urban Studies 35 Geography, Planning and Development 32 Statistics and Probability 43 Radiological and Ultrasound Technology 24 Orthopedics and Sports Medicine 39 Cellular and Molecular Neuroscience 86 Strategy and Management 77 Building and Construction 60 Conservation 15 Sensory Systems 19 Public Health, Environmental and Occupational Health 102 Medical Laboratory Technology 5 General Dentistry 5 Language and Linguistics 39 Cardiology and Cardiovascular Medicine 64 Statistical and Nonlinear Physics 37 Electrical and Electronic Engineering 161 Hardware and Architecture 20 General Social Sciences 9 Health 20 Accounting 30 Aerospace Engineering 57 Pediatrics, Perinatology and Child Health 37 Complementary and alternative medicine 16 Ecological Modeling 9 Instrumentation 7 Tourism, Leisure and Hospitality Management 3 Health, Toxicology and Mutagenesis 25 Neurology 25 Family Practice 3 Philosophy 22 Safety, Risk, Reliability and Quality 16 Leadership and Management 2 Pharmacology 26 Computational Mathematics 1 Applied Mathematics 17 Statistics, Probability and Uncertainty 11 Ophthalmology 12 General Psychology 2 Emergency Medical Services 9 Endocrinology, Diabetes and Metabolism 21 Archeology 15 History and Philosophy of Science 7 Radiology, Nuclear Medicine and Imaging 28 General Agricultural and Biological Sciences 11 Global and Planetary Change 26 Neurology 9 Computational Mechanics 24 Modeling and Simulation 5 Geriatrics and Gerontology 3 Mathematical Physics 9 Condensed Matter Physics 11 Pharmacy 4 Surgery 36 Industrial and Manufacturing Engineering 8 Civil and Structural Engineering 19 Food Science 15 Environmental Engineering 12 Computational Theory and Mathematics 14 Pathology and Forensic Medicine 13 Epidemiology 24 Development 3 Political Science and International Relations 19 Space and Planetary Science 1 Law 7 Library and Information Sciences 1 Water Science and Technology 9 Energy Engineering and Power Technology 2 Behavioral Neuroscience 2 Aging 1 Applied Microbiology and Biotechnology 1 Genetics 15 Renewable Energy, Sustainability and the Environment 8 Finance 5 Developmental Biology 1 Linguistics and Language 2 Metals and Alloys 1 Emergency Medicine 3 Pulmonary and Respiratory Medicine 10 Pollution 4 Nutrition and Dietetics 5 Geochemistry and Petrology 2 Mechanics of Materials 8 General Materials Science 1 Analytical Chemistry 3 Discrete Mathematics and Combinatorics 1 Infectious Diseases 5 Plant Science 11 Anthropology 3 Molecular Biology 19 Atmospheric Science 5 Otorhinolaryngology 1 Insect Science 3 Nature and Landscape Conservation 3 Astronomy and Astrophysics 4 General Economics, Econometrics and Finance 2 Geophysics 3 Rheumatology 3 Soil Science 2 Religious studies 1 Bioengineering 1 Atomic and Molecular Physics, and Optics 5 Oral Surgery 1 Nephrology 1 Ecology, Evolution, Behavior and Systematics 3 Materials Chemistry 7 Polymers and Plastics 2 Small Animals 1 Reproductive Medicine 1 Cell Biology 2 Pharmacology 1 Biotechnology 1 Animal Science and Zoology 1 Agronomy and Crop Science 1 Environmental Chemistry 1 Hematology 1 Oceanography 1 Ecology 2 Electronic, Optical and Magnetic Materials 1 Organic Chemistry 1
Human-Computer Interaction 2.1k Developmental and Educational Psychology 3.2k Computer Science Applications 955 Information Systems and Management 623 Applied Psychology 346 Games and Culture United States
Design Issues United States
Multimodal Technologies and Interaction Germany
Universal Access in the Information Society Spain
Cognitive Systems Research United States
Educational Media International United States
Cognition Technology & Work United Kingdom
JMIR Serious Games United States
Simulation & Gaming United States
Learning Media and Technology United Kingdom
This map shows the geographic impact of research published in Entertainment Computing. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by papers published in Entertainment Computing with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Entertainment Computing more than expected).
This network shows the impact of papers published in Entertainment Computing. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers published in Entertainment Computing.
About Entertainment Computing The 859 papers published in Entertainment Computing in the last decades have received a total of 10.7k indexed citations . Papers published in Entertainment Computing usually cover Human-Computer Interaction (177 papers), Developmental and Educational Psychology (234 papers), Computer Science Applications (60 papers), Computer Vision and Pattern Recognition (182 papers) and Applied Psychology (30 papers) specifically the topics of Educational Games and Gamification (208 papers), Digital Games and Media (191 papers), Virtual Reality Applications and Impacts (112 papers), Artificial Intelligence in Games (109 papers), Impact of Technology on Adolescents (85 papers), Video Analysis and Summarization (55 papers), Digital Marketing and Social Media (50 papers) and Augmented Reality Applications (44 papers). The most active scholars publishing in Entertainment Computing are Tim Marsh , Lennart E. Nacke , Thomas Connolly , Elizabeth Boyle , Thomas Hainey , Anton Nijholt , Letizia Jaccheri , Chris Bateman , Michail N. Giannakos and Regan L. Mandryk .
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Rankless may not fully capture the entirety of a scholar's output or impact.
Explore journals with similar magnitude of impact Breakdown of academic impact, for papers in Games and Culture Breakdown of academic impact, for papers in Design Issues Breakdown of academic impact, for papers in Multimodal Technologies and Interaction Breakdown of academic impact, for papers in Universal Access in the Information Society Breakdown of academic impact, for papers in Cognitive Systems Research Breakdown of academic impact, for papers in Educational Media International Breakdown of academic impact, for papers in Cognition Technology & Work Breakdown of academic impact, for papers in JMIR Serious Games Breakdown of academic impact, for papers in Simulation & Gaming Breakdown of academic impact, for papers in Learning Media and Technology