William Steptoe
Impact in
- Human-Computer Interaction top 0.2%
- Virtual Reality Applications and Impacts
- Gaze Tracking and Assistive Technology
- Interactive and Immersive Displays
-
- Augmented Reality Applications
Papers in
-
- Virtual Reality Applications and Impacts 19
- Gaze Tracking and Assistive Technology 7
- Interactive and Immersive Displays 3
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- Augmented Reality Applications 6
- Visual Attention and Saliency Detection 6
- Co-authors
- Anthony Steed (19 shared papers)Mel Slater (7 shared papers)Ye Pan (2 shared papers)Oyewole Oyekoya (8 shared papers)Fiona Zisch (1 shared paper)John Rae (6 shared papers)Dalila Szostak (1 shared paper)Charlotte D. W. Vinkers (1 shared paper)
- Journals
- PRESENCE Virtual and Augmented Reality (2 papers)IEEE Computer Graphics and Applications (1 paper)IEEE Transactions on Visualization and Computer Graphics (1 paper)Frontiers in Neurology (1 paper)Computer Animation and Virtual Worlds (1 paper)
- Partner nations
- United KingdomSpainItaly
In The Last Decade
William Steptoe
24 papers receiving 1.0k citations
William Steptoe's Hit Papers
Peers
Comparison fields: 5 of 91
- Human-Computer Interaction 834
- Computer Vision and Pattern Recognition 367
- Cognitive Neuroscience 274
- Social Psychology 289
- Rehabilitation 36
Countries citing papers authored by William Steptoe
This map shows the geographic impact of William Steptoe's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by William Steptoe with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites William Steptoe more than expected).
Fields of papers citing papers by William Steptoe
This network shows the impact of papers produced by William Steptoe. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by William Steptoe. The network helps show where William Steptoe may publish in the future.
Co-authors
The 25 scholars most cited alongside William Steptoe, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 24 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | The Ethics of Realism in Virtual and Augmented Reality Hit paper breakdown → | 2020 | 248 |
| 2 | 2013 | 147 | |
| 3 | 2016 | 134 | |
| 4 | 2008 | 61 | |
| 5 | 2012 | 51 | |
| 6 | 2010 | 45 | |
| 7 | 2012 | 44 | |
| 8 | 2014 | 44 | |
| 9 | 2009 | 37 | |
| 10 | 2009 | 32 | |
| 11 | 2012 | 31 | |
| 12 | 2014 | 24 | |
| 13 | 2012 | 23 | |
| 14 | 2009 | 21 | |
| 15 | 2008 | 19 | |
| 16 | 2013 | 15 | |
| 17 | 2020 | 14 | |
| 18 | 2008 | 12 | |
| 19 | 2013 | 12 | |
| 20 | 2010 | 10 |
About William Steptoe
William Steptoe is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition, Cognitive Neuroscience, Social Psychology and Control and Systems Engineering, having authored 24 papers that have together received 1.0k indexed citations. Recurring topics across this work include Virtual Reality Applications and Impacts (19 papers), Gaze Tracking and Assistive Technology (7 papers), Augmented Reality Applications (6 papers), Visual Attention and Saliency Detection (6 papers), Visual perception and processing mechanisms (3 papers), Interactive and Immersive Displays (3 papers), Tactile and Sensory Interactions (3 papers) and Face Recognition and Perception (2 papers). The work is most often cited by research in Human-Computer Interaction (834 citations), Computer Vision and Pattern Recognition (367 citations), Cognitive Neuroscience (274 citations), Social Psychology (289 citations) and Rehabilitation (36 citations). William Steptoe has collaborated with scholars based in United Kingdom, Spain and Italy. Frequent co-authors include Anthony Steed, Mel Slater, Ye Pan, Oyewole Oyekoya, Fiona Zisch, John Rae, Dalila Szostak, Charlotte D. W. Vinkers, Patrick Haggard and Cristina Gonzalez-Liencres. Their work appears in journals such as PRESENCE Virtual and Augmented Reality, IEEE Computer Graphics and Applications, IEEE Transactions on Visualization and Computer Graphics, Frontiers in Neurology and Computer Animation and Virtual Worlds.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.