Frédéric Vexo
Impact in
- Human-Computer Interaction top 0.5%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
- Gaze Tracking and Assistive Technology
Papers in
-
- Augmented Reality Applications 7
- Advanced Vision and Imaging 7
- Human Pose and Action Recognition 6
-
- Virtual Reality Applications and Impacts 15
- Interactive and Immersive Displays 9
- Co-authors
- Daniël Thalmann (49 shared papers)Mario Gutiérrez (21 shared papers)Sylvain Cardin (6 shared papers)Daniel Thalmann (5 shared papers)Olaf Blanke (1 shared paper)Tej Tadi (1 shared paper)Laurent Moccozet (4 shared papers)Nadia Magnenat‐Thalmann (4 shared papers)
- Journals
- The Visual Computer (3 papers)Computers in Industry (1 paper)Brain Research (1 paper)IEEE Multimedia (1 paper)IEEE Transactions on Learning Technologies (1 paper)
- Partner nations
- SwitzerlandMexicoItaly
In The Last Decade
Frédéric Vexo
50 papers receiving 875 citations
Peers
Comparison fields: 5 of 107
- Human-Computer Interaction 509
- Computer Graphics and Computer-Aided Design 60
- Computer Vision and Pattern Recognition 347
- Cognitive Neuroscience 320
- Control and Systems Engineering 181
Countries citing papers authored by Frédéric Vexo
This map shows the geographic impact of Frédéric Vexo's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Frédéric Vexo with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Frédéric Vexo more than expected).
Fields of papers citing papers by Frédéric Vexo
This network shows the impact of papers produced by Frédéric Vexo. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Frédéric Vexo. The network helps show where Frédéric Vexo may publish in the future.
Co-authors
The 20 scholars most cited alongside Frédéric Vexo, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 57 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2008 | 218 | |
| 2 | 2006 | 118 | |
| 3 | 2006 | 68 | |
| 4 | 2010 | 55 | |
| 5 | 2007 | 42 | |
| 6 | Wearable Obstacle Detection System for visually impaired People | 2005 | 39 |
| 7 | Head Mounted Wind | 2007 | 27 |
| 8 | 2005 | 27 | |
| 9 | 2003 | 27 | |
| 10 | 2005 | 19 | |
| 11 | 2006 | 18 | |
| 12 | 2006 | 17 | |
| 13 | 2006 | 17 | |
| 14 | Haptic Feedback in Mixed-Reality Environment | 2007 | 16 |
| 15 | 2004 | 16 | |
| 16 | 2007 | 16 | |
| 17 | 2005 | 16 | |
| 18 | 2006 | 15 | |
| 19 | Virtual Reality in Cognitive Behavioral Therapy : a preliminary study on Social Anxiety Disorder | 2002 | 15 |
| 20 | Controlling Virtual Humans Using PDAs | 2003 | 12 |
About Frédéric Vexo
Frédéric Vexo is a scholar working on Computer Vision and Pattern Recognition, Human-Computer Interaction, Control and Systems Engineering, Cognitive Neuroscience and Mechanical Engineering, having authored 57 papers that have together received 990 indexed citations. Recurring topics across this work include Human Motion and Animation (18 papers), Virtual Reality Applications and Impacts (15 papers), Tactile and Sensory Interactions (15 papers), Teleoperation and Haptic Systems (10 papers), Interactive and Immersive Displays (9 papers), Augmented Reality Applications (7 papers), Advanced Vision and Imaging (7 papers) and Human Pose and Action Recognition (6 papers). The work is most often cited by research in Human-Computer Interaction (509 citations), Computer Graphics and Computer-Aided Design (60 citations), Computer Vision and Pattern Recognition (347 citations), Cognitive Neuroscience (320 citations) and Control and Systems Engineering (181 citations). Frédéric Vexo has collaborated with scholars based in Switzerland, Mexico and Italy. Frequent co-authors include Daniël Thalmann, Mario Gutiérrez, Sylvain Cardin, Daniel Thalmann, Olaf Blanke, Tej Tadi, Laurent Moccozet, Nadia Magnenat‐Thalmann, Michela Mortara and Michela Spagnuolo. Their work appears in journals such as The Visual Computer, Computers in Industry, Brain Research, IEEE Multimedia and IEEE Transactions on Learning Technologies.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.