Patrick M. O’Shea
Impact in
- Human-Computer Interaction top 5%
- Virtual Reality Applications and Impacts
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- Innovative Teaching and Learning Methods
- Educational Strategies and Epistemologies
Papers in
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- Augmented Reality Applications 13
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- Open Education and E-Learning 3
- Co-authors
- Dwight W. Allen (7 shared papers)Linda Bol (1 shared paper)Douglas J. Hacker (1 shared paper)Dennis E. Beck (3 shared papers)Leonel Caseiro Morgado (3 shared papers)Chris Dede (3 shared papers)CHRISTOPHER J. DEDE (1 shared paper)Andrew J. Collins (1 shared paper)
- Journals
- Journal of Education for Library and Information Science (1 paper)Journal of Digital Learning in Teacher Education (1 paper)The Journal of Experimental Education (1 paper)Environment Systems & Decisions (1 paper)IEEE Transactions on Learning Technologies (1 paper)
- Partner nations
- United StatesPortugalAustralia
In The Last Decade
Patrick M. O’Shea
27 papers receiving 448 citations
Patrick M. O’Shea's Hit Papers
Peers
Comparison fields: 5 of 58
- Human-Computer Interaction 63
- Developmental and Educational Psychology 125
- Computer Vision and Pattern Recognition 186
- Education 114
- Experimental and Cognitive Psychology 46
Countries citing papers authored by Patrick M. O’Shea
This map shows the geographic impact of Patrick M. O’Shea's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Patrick M. O’Shea with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Patrick M. O’Shea more than expected).
Fields of papers citing papers by Patrick M. O’Shea
This network shows the impact of papers produced by Patrick M. O’Shea. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Patrick M. O’Shea. The network helps show where Patrick M. O’Shea may publish in the future.
Co-authors
The 13 scholars most cited alongside Patrick M. O’Shea, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 28 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2005 | 162 | |
| 2 | Educational Practices and Strategies With Immersive Learning Environments: Mapping of Reviews for Using the Metaverse Hit paper breakdown → | 2023 | 89 |
| 3 | 2011 | 74 | |
| 4 | 2009 | 50 | |
| 5 | New Levels of Student Participatory Learning: A WikiText for the Introductory Course in Education | 2007 | 25 |
| 6 | 2011 | 19 | |
| 7 | 2016 | 19 | |
| 8 | 2013 | 12 | |
| 9 | 2011 | 4 | |
| 10 | A Study of the efficacy of an Augmented Reality curriculum | 2009 | 3 |
| 11 | An Analysis of Engagement in a Combination Indoor/Outdoor Augmented Reality Educational Game | 2012 | 3 |
| 12 | 2020 | 3 | |
| 13 | Crowdsourced Grading: Exploring the Validity and Effects of Student-Authored and Student-Evaluated Textbooks | 2011 | 2 |
| 14 | Teaching Public Library Administration through Epistemic Gaming | 2013 | 2 |
| 15 | Augmented Reality in Education: An Exploration and Analysis of Pedagogical Design in Mobile Augmented Reality Applications | 2015 | 2 |
| 16 | QIICC - Using Technology to Involve Students In Assessment | 2002 | 1 |
| 17 | Issues Confronted while Designing a Student-Developed Online Textbook | 2007 | 1 |
| 18 | Is Higher Education Ready to Switch to Digital Course Materials? Let a Thousand Wikibooks Bloom. | 2008 | 1 |
| 19 | Developing an Augmented Reality Game: Lessons Learned from Gray Anatomy | 2008 | 1 |
| 20 | The Handheld Augmented Reality Project (HARP): Using GPS-enabled Handheld Computers to Teach Content | 2008 | 1 |
About Patrick M. O’Shea
Patrick M. O’Shea is a scholar working on Computer Vision and Pattern Recognition, Computer Science Applications, Human-Computer Interaction, Communication and Developmental and Educational Psychology, having authored 28 papers that have together received 482 indexed citations. Recurring topics across this work include Augmented Reality Applications (13 papers), Virtual Reality Applications and Impacts (4 papers), Wikis in Education and Collaboration (4 papers), Open Education and E-Learning (3 papers), Student Assessment and Feedback (3 papers), Educational Games and Gamification (3 papers), Memory Processes and Influences (1 paper) and Agricultural Innovations and Practices (1 paper). The work is most often cited by research in Human-Computer Interaction (63 citations), Developmental and Educational Psychology (125 citations), Computer Vision and Pattern Recognition (186 citations), Education (114 citations) and Experimental and Cognitive Psychology (46 citations). Patrick M. O’Shea has collaborated with scholars based in United States, Portugal and Australia. Frequent co-authors include Dwight W. Allen, Linda Bol, Douglas J. Hacker, Dennis E. Beck, Leonel Caseiro Morgado, Chris Dede, CHRISTOPHER J. DEDE, Andrew J. Collins, Frederic D. McKenzie and James Folkestad. Their work appears in journals such as Journal of Education for Library and Information Science, Journal of Digital Learning in Teacher Education, The Journal of Experimental Education, Environment Systems & Decisions and IEEE Transactions on Learning Technologies.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.