Mark J. P. Wolf
Impact in
- Human-Computer Interaction top 5%
- Virtual Reality Applications and Impacts
-
- Narrative Theory and Analysis
Papers in
-
- Digital Games and Media 34
- Multimedia Communication and Technology 3
-
- Artificial Intelligence in Games 6
- Co-authors
- Bernard Perron (6 shared papers)Лев Манович (1 shared paper)Frans Mäyrä (1 shared paper)Katie Salen (1 shared paper)Espen Aarseth (1 shared paper)Dominic Arsenault (2 shared papers)
- Journals
- Film Quarterly (3 papers)Cinema Journal (1 paper)Religions (1 paper)Games and Culture (1 paper)Convergence The International Journal of Research into New Media Technologies (1 paper)
- Partner nations
- United StatesCanada
In The Last Decade
Mark J. P. Wolf
43 papers receiving 853 citations
Peers
Comparison fields: 5 of 94
- Human-Computer Interaction 136
- Literature and Literary Theory 238
- Developmental and Educational Psychology 231
- Sociology and Political Science 674
- Gender Studies 116
Countries citing papers authored by Mark J. P. Wolf
This map shows the geographic impact of Mark J. P. Wolf's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Mark J. P. Wolf with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Mark J. P. Wolf more than expected).
Fields of papers citing papers by Mark J. P. Wolf
This network shows the impact of papers produced by Mark J. P. Wolf. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Mark J. P. Wolf. The network helps show where Mark J. P. Wolf may publish in the future.
Co-authors
The 6 scholars most cited alongside Mark J. P. Wolf, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 53 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2012 | 219 | |
| 2 | 2008 | 176 | |
| 3 | The Medium of the Video Game | 2002 | 173 |
| 4 | 2013 | 131 | |
| 5 | The video game explosion : a history from PONG to Playstation and beyond | 2007 | 109 |
| 6 | Before the Crash: Early Video Game History | 2012 | 41 |
| 7 | 2014 | 38 | |
| 8 | 1997 | 24 | |
| 9 | 2002 | 22 | |
| 10 | 1997 | 16 | |
| 11 | Abstracting Reality: Art, Communication, and Cognition in the Digital Age | 2000 | 15 |
| 12 | 2003 | 12 | |
| 13 | 2005 | 11 | |
| 14 | 2002 | 10 | |
| 15 | 2006 | 8 | |
| 16 | 2023 | 7 | |
| 17 | 2008 | 6 | |
| 18 | Virtual morality : morals, ethics, + new media | 2003 | 5 |
| 19 | 2014 | 4 | |
| 20 | 2014 | 4 |
About Mark J. P. Wolf
Mark J. P. Wolf is a scholar working on Sociology and Political Science, Artificial Intelligence, Developmental and Educational Psychology, Literature and Literary Theory and Economics and Econometrics, having authored 53 papers that have together received 1.1k indexed citations. Recurring topics across this work include Digital Games and Media (34 papers), Artificial Intelligence in Games (6 papers), Educational Games and Gamification (6 papers), Media, Gender, and Advertising (3 papers), Narrative Theory and Analysis (3 papers), Cinema and Media Studies (3 papers), Multimedia Communication and Technology (3 papers) and Shakespeare, Adaptation, and Literary Criticism (2 papers). The work is most often cited by research in Human-Computer Interaction (136 citations), Literature and Literary Theory (238 citations), Developmental and Educational Psychology (231 citations), Sociology and Political Science (674 citations) and Gender Studies (116 citations). Mark J. P. Wolf has collaborated with scholars based in United States and Canada. Frequent co-authors include Bernard Perron, Лев Манович, Frans Mäyrä, Katie Salen, Espen Aarseth and Dominic Arsenault. Their work appears in journals such as Film Quarterly, Cinema Journal, Religions, Games and Culture and Convergence The International Journal of Research into New Media Technologies.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.