Celia Pearce
Impact in
- Human-Computer Interaction top 2%
- Innovative Human-Technology Interaction
- Communication top 5%
- Social Media and Politics
Papers in
-
- Digital Games and Media 20
- Impact of Technology on Adolescents 2
-
- Educational Games and Gamification 6
- Co-authors
- Bonnie Nardi (5 shared papers)Tom Boellstorff (3 shared papers)TL Taylor (2 shared papers)Tracy Fullerton (5 shared papers)Jacquelyn Ford Morie (5 shared papers)George E. Marcus (1 shared paper)Mark Riedl (1 shared paper)Daniel Fuller (1 shared paper)
- Journals
- Games and Culture (3 papers)Computers & Graphics (1 paper)interactions (1 paper)Leonardo (1 paper)Journal of Gaming & Virtual Worlds (1 paper)
- Partner nations
- United StatesMexicoItaly
In The Last Decade
Celia Pearce
33 papers receiving 879 citations
Celia Pearce's Hit Papers
Peers
Comparison fields: 5 of 100
- Human-Computer Interaction 138
- Communication 140
- Neuropsychology and Physiological Psychology 26
- Sociology and Political Science 614
- Gender Studies 126
Countries citing papers authored by Celia Pearce
This map shows the geographic impact of Celia Pearce's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Celia Pearce with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Celia Pearce more than expected).
Fields of papers citing papers by Celia Pearce
This network shows the impact of papers produced by Celia Pearce. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Celia Pearce. The network helps show where Celia Pearce may publish in the future.
Co-authors
The 19 scholars most cited alongside Celia Pearce, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 37 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | Ethnography and Virtual Worlds Hit paper breakdown → | 2012 | 345 |
| 2 | 2009 | 122 | |
| 3 | 2008 | 96 | |
| 4 | 2005 | 59 | |
| 5 | 2009 | 49 | |
| 6 | 2013 | 42 | |
| 7 | 2002 | 31 | |
| 8 | Playing Dress-Up: Costumes, roleplay and imagination | 2007 | 27 |
| 9 | The Interactive Book: A Guide to the Interactive Revolution | 1997 | 26 |
| 10 | 2005 | 21 | |
| 11 | A Game of One’s Own: Towards a New Gendered Poetics of Digital Space | 2008 | 19 |
| 12 | Sims, BattleBots, Cellular Automata God and Go - A Conversation with Will Wright. | 2002 | 18 |
| 13 | 2013 | 17 | |
| 14 | Getting girls into the game: Towards a "Virtuous Cycle" | 2007 | 17 |
| 15 | Games AS Art: The Aesthetics of Play | 2006 | 13 |
| 16 | Developer satisfaction survey 2014. Summary report | 2014 | 13 |
| 17 | 2007 | 10 | |
| 18 | 2016 | 10 | |
| 19 | 1994 | 10 | |
| 20 | 2017 | 8 |
About Celia Pearce
Celia Pearce is a scholar working on Sociology and Political Science, Developmental and Educational Psychology, Clinical Psychology, Artificial Intelligence and Computer Science Applications, having authored 37 papers that have together received 996 indexed citations. Recurring topics across this work include Digital Games and Media (20 papers), Educational Games and Gamification (6 papers), Innovative Human-Technology Interaction (4 papers), Artificial Intelligence in Games (3 papers), Impact of Technology on Adolescents (2 papers), Speech and dialogue systems (2 papers), Cinema and Media Studies (2 papers) and Teaching and Learning Programming (2 papers). The work is most often cited by research in Human-Computer Interaction (138 citations), Communication (140 citations), Neuropsychology and Physiological Psychology (26 citations), Sociology and Political Science (614 citations) and Gender Studies (126 citations). Celia Pearce has collaborated with scholars based in United States, Mexico and Italy. Frequent co-authors include Bonnie Nardi, Tom Boellstorff, TL Taylor, Tracy Fullerton, Jacquelyn Ford Morie, George E. Marcus, Mark Riedl, Daniel Fuller, Kurt Luther and Brian Magerko. Their work appears in journals such as Games and Culture, Computers & Graphics, interactions, Leonardo and Journal of Gaming & Virtual Worlds.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.