Lizzy Bleumers
Impact in
- Human-Computer Interaction top 5%
- Virtual Reality Applications and Impacts
- Innovative Human-Technology Interaction
- Space and Planetary Science top 10%
Papers in
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- Virtual Reality Applications and Impacts 7
- Innovative Human-Technology Interaction 7
- Persona Design and Applications 4
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- Digital Games and Media 8
- Multimedia Communication and Technology 4
- Co-authors
- An Jacobs (11 shared papers)Wendy Van den Broeck (3 shared papers)Jan Van Looy (5 shared papers)Ilse Mariën (5 shared papers)Jos Pierson (3 shared papers)Femke Ongenae (5 shared papers)Ann Ackaert (5 shared papers)Bieke Zaman (3 shared papers)
- Journals
- Simulation & Gaming (2 papers)Multimedia Systems (1 paper)Behaviour and Information Technology (1 paper)Open Archaeology (1 paper)AI & Society (1 paper)
- Partner nations
- BelgiumNetherlandsAustria
In The Last Decade
Lizzy Bleumers
32 papers receiving 275 citations
Peers
Comparison fields: 5 of 74
- Human-Computer Interaction 93
- Space and Planetary Science 12
- Computer Science Applications 27
- Computer Vision and Pattern Recognition 89
- Developmental and Educational Psychology 49
Countries citing papers authored by Lizzy Bleumers
This map shows the geographic impact of Lizzy Bleumers's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Lizzy Bleumers with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Lizzy Bleumers more than expected).
Fields of papers citing papers by Lizzy Bleumers
This network shows the impact of papers produced by Lizzy Bleumers. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Lizzy Bleumers. The network helps show where Lizzy Bleumers may publish in the future.
Co-authors
The 25 scholars most cited alongside Lizzy Bleumers, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 32 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2013 | 32 | |
| 2 | 2012 | 26 | |
| 3 | 2015 | 20 | |
| 4 | 2012 | 20 | |
| 5 | 2014 | 19 | |
| 6 | 2013 | 18 | |
| 7 | 2011 | 18 | |
| 8 | 2016 | 16 | |
| 9 | 2015 | 10 | |
| 10 | 2012 | 10 | |
| 11 | 2018 | 10 | |
| 12 | 2015 | 9 | |
| 13 | 2007 | 9 | |
| 14 | 2010 | 9 | |
| 15 | 2014 | 9 | |
| 16 | The Pleasure of Being (There?). An Explorative Study into the Effects of Presence and Identification on the Enjoyment of an Interactive Theatrical Performance using Omni-Directional Video | 2011 | 8 |
| 17 | 2018 | 7 | |
| 18 | 2019 | 7 | |
| 19 | 2016 | 5 | |
| 20 | 2010 | 4 |
About Lizzy Bleumers
Lizzy Bleumers is a scholar working on Human-Computer Interaction, Sociology and Political Science, Developmental and Educational Psychology, Social Psychology and Computer Vision and Pattern Recognition, having authored 32 papers that have together received 292 indexed citations. Recurring topics across this work include Educational Games and Gamification (9 papers), Digital Games and Media (8 papers), Virtual Reality Applications and Impacts (7 papers), Innovative Human-Technology Interaction (7 papers), Multimedia Communication and Technology (4 papers), Persona Design and Applications (4 papers), Innovative Approaches in Technology and Social Development (4 papers) and Digital Storytelling and Education (3 papers). The work is most often cited by research in Human-Computer Interaction (93 citations), Space and Planetary Science (12 citations), Computer Science Applications (27 citations), Computer Vision and Pattern Recognition (89 citations) and Developmental and Educational Psychology (49 citations). Lizzy Bleumers has collaborated with scholars based in Belgium, Netherlands and Austria. Frequent co-authors include An Jacobs, Wendy Van den Broeck, Jan Van Looy, Ilse Mariën, Jos Pierson, Femke Ongenae, Ann Ackaert, Bieke Zaman, Maarten Van Mechelen and Bram Lievens. Their work appears in journals such as Simulation & Gaming, Multimedia Systems, Behaviour and Information Technology, Open Archaeology and AI & Society.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.