Jonas Schild
Impact in
- Human-Computer Interaction top 1%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
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- Augmented Reality Applications
Papers in
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- Virtual Reality Applications and Impacts 29
- Interactive and Immersive Displays 7
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- Augmented Reality Applications 10
- Co-authors
- Maic Masuch (11 shared papers)Kathrin Gerling (2 shared papers)Joseph J. LaViola (4 shared papers)Thomas Luiz (3 shared papers)Stefan Mohr (1 shared paper)Guillermo Carbonell (9 shared papers)Rainer Herpers (4 shared papers)Arun K. Kulshreshth (1 shared paper)
- Journals
- The Visual Computer (1 paper)JMIR Serious Games (1 paper)Environmental Research Letters (1 paper)Frontiers in Education (1 paper)2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (1 paper)
- Partner nations
- GermanyUnited StatesSwitzerland
In The Last Decade
Jonas Schild
45 papers receiving 578 citations
Peers
Comparison fields: 5 of 94
- Human-Computer Interaction 352
- Computer Vision and Pattern Recognition 189
- Media Technology 65
- Neuropsychology and Physiological Psychology 11
- Developmental and Educational Psychology 85
Countries citing papers authored by Jonas Schild
This map shows the geographic impact of Jonas Schild's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Jonas Schild with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Jonas Schild more than expected).
Fields of papers citing papers by Jonas Schild
This network shows the impact of papers produced by Jonas Schild. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Jonas Schild. The network helps show where Jonas Schild may publish in the future.
Co-authors
The 25 scholars most cited alongside Jonas Schild, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 47 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2010 | 98 | |
| 2 | 2020 | 74 | |
| 3 | 2012 | 60 | |
| 4 | 2018 | 42 | |
| 5 | 2018 | 41 | |
| 6 | 2018 | 29 | |
| 7 | 2017 | 28 | |
| 8 | 2010 | 20 | |
| 9 | 2012 | 20 | |
| 10 | 2013 | 15 | |
| 11 | 2016 | 15 | |
| 12 | Exergaming for Elderly Persons: Analyzing Player Experience and Performance | 2011 | 13 |
| 13 | 2014 | 12 | |
| 14 | 2017 | 10 | |
| 15 | 2021 | 10 | |
| 16 | 2015 | 8 | |
| 17 | 2016 | 8 | |
| 18 | 2021 | 8 | |
| 19 | 2009 | 8 | |
| 20 | 2019 | 7 |
About Jonas Schild
Jonas Schild is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition, Media Technology, Social Psychology and Cognitive Neuroscience, having authored 47 papers that have together received 608 indexed citations. Recurring topics across this work include Virtual Reality Applications and Impacts (29 papers), Advanced Optical Imaging Technologies (10 papers), Augmented Reality Applications (10 papers), Interactive and Immersive Displays (7 papers), Simulation-Based Education in Healthcare (5 papers), Color perception and design (4 papers), Computer Graphics and Visualization Techniques (4 papers) and Educational Games and Gamification (4 papers). The work is most often cited by research in Human-Computer Interaction (352 citations), Computer Vision and Pattern Recognition (189 citations), Media Technology (65 citations), Neuropsychology and Physiological Psychology (11 citations) and Developmental and Educational Psychology (85 citations). Jonas Schild has collaborated with scholars based in Germany, United States and Switzerland. Frequent co-authors include Maic Masuch, Kathrin Gerling, Joseph J. LaViola, Thomas Luiz, Stefan Mohr, Guillermo Carbonell, Rainer Herpers, Arun K. Kulshreshth, Robert Walter and Alexander Marquardt. Their work appears in journals such as The Visual Computer, JMIR Serious Games, Environmental Research Letters, Frontiers in Education and 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.