Eunhee Chang
Impact in
- Human-Computer Interaction top 0.5%
- Virtual Reality Applications and Impacts
- Cognitive Neuroscience top 10%
- Tactile and Sensory Interactions
- Visual perception and processing mechanisms
Papers in
-
- Virtual Reality Applications and Impacts 11
- Interactive and Immersive Displays 2
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- Augmented Reality Applications 5
- Image and Video Quality Assessment 2
- Co-authors
- Byounghyun Yoo (7 shared papers)Hyun Taek Kim (8 shared papers)Mark Billinghurst (6 shared papers)Changhoon Park (1 shared paper)Hyeonjin Jeon (1 shared paper)Ji Woon Jeong (2 shared papers)Joon Hyuk Park (1 shared paper)Hyoung Joong Kim (1 shared paper)
- Journals
- International Journal of Human-Computer Interaction (3 papers)Virtual Reality (2 papers)Journal of Computational Design and Engineering (1 paper)Frontiers in Human Neuroscience (1 paper)Frontiers in Psychology (1 paper)
- Partner nations
- South KoreaAustraliaNew Zealand
In The Last Decade
Eunhee Chang
16 papers receiving 700 citations
Eunhee Chang's Hit Papers
Peers
Comparison fields: 5 of 108
- Human-Computer Interaction 476
- Cognitive Neuroscience 171
- Media Technology 75
- Computer Vision and Pattern Recognition 170
- Rehabilitation 47
Countries citing papers authored by Eunhee Chang
This map shows the geographic impact of Eunhee Chang's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Eunhee Chang with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Eunhee Chang more than expected).
Fields of papers citing papers by Eunhee Chang
This network shows the impact of papers produced by Eunhee Chang. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Eunhee Chang. The network helps show where Eunhee Chang may publish in the future.
Co-authors
The 14 scholars most cited alongside Eunhee Chang, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | Virtual Reality Sickness: A Review of Causes and Measurements Hit paper breakdown → | 2020 | 544 |
| 2 | 2021 | 48 | |
| 3 | 2013 | 32 | |
| 4 | 2023 | 24 | |
| 5 | 2017 | 17 | |
| 6 | 2023 | 13 | |
| 7 | 2018 | 12 | |
| 8 | 2022 | 8 | |
| 9 | 2024 | 5 | |
| 10 | 2023 | 4 | |
| 11 | 2019 | 3 | |
| 12 | 2023 | 2 | |
| 13 | Rigidity and aging: do we become more rigid in our ideas as we age? | 1993 | 2 |
| 14 | 2025 | 1 | |
| 15 | 2019 | 1 | |
| 16 | 2012 | 1 | |
| 17 | 2025 | 0 |
About Eunhee Chang
Eunhee Chang is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition, Cognitive Neuroscience, Media Technology and Mechanical Engineering, having authored 17 papers that have together received 717 indexed citations. Recurring topics across this work include Virtual Reality Applications and Impacts (11 papers), Augmented Reality Applications (5 papers), Teleoperation and Haptic Systems (3 papers), Neural and Behavioral Psychology Studies (3 papers), Advanced Optical Imaging Technologies (3 papers), Image and Video Quality Assessment (2 papers), EEG and Brain-Computer Interfaces (2 papers) and Interactive and Immersive Displays (2 papers). The work is most often cited by research in Human-Computer Interaction (476 citations), Cognitive Neuroscience (171 citations), Media Technology (75 citations), Computer Vision and Pattern Recognition (170 citations) and Rehabilitation (47 citations). Eunhee Chang has collaborated with scholars based in South Korea, Australia and New Zealand. Frequent co-authors include Byounghyun Yoo, Hyun Taek Kim, Mark Billinghurst, Changhoon Park, Hyeonjin Jeon, Ji Woon Jeong, Joon Hyuk Park, Hyoung Joong Kim, Jonathon Derek Hart and Theophilus Teo. Their work appears in journals such as International Journal of Human-Computer Interaction, Virtual Reality, Journal of Computational Design and Engineering, Frontiers in Human Neuroscience and Frontiers in Psychology.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.