Hai‐Ning Liang
Impact in
- Human-Computer Interaction top 0.05%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
- Gaze Tracking and Assistive Technology
- Innovative Human-Technology Interaction
-
- Augmented Reality Applications
Papers in
-
- Virtual Reality Applications and Impacts 109
- Interactive and Immersive Displays 59
- Gaze Tracking and Assistive Technology 18
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- Augmented Reality Applications 53
- Data Visualization and Analytics 16
- Co-authors
- Wenge Xu (35 shared papers)Kamran Sedig (16 shared papers)Difeng Yu (16 shared papers)Nilufar Baghaei (23 shared papers)Diego Monteiro (22 shared papers)Rongkai Shi (26 shared papers)Charles B. Fleming (18 shared papers)Konstantinos Papangelis (15 shared papers)
- Journals
- IEEE Transactions on Visualization and Computer Graphics (18 papers)International Journal of Human-Computer Interaction (6 papers)Proceedings of the ACM on Human-Computer Interaction (4 papers)International Journal of Human-Computer Studies (4 papers)Games for Health Journal (4 papers)
- Partner nations
- ChinaUnited KingdomCanada
In The Last Decade
Hai‐Ning Liang
248 papers receiving 3.2k citations
Peers
Comparison fields: 5 of 141
- Human-Computer Interaction 1.9k
- Computer Vision and Pattern Recognition 969
- Cognitive Neuroscience 584
- Developmental and Educational Psychology 339
- Computer Science Applications 144
Countries citing papers authored by Hai‐Ning Liang
This map shows the geographic impact of Hai‐Ning Liang's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Hai‐Ning Liang with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Hai‐Ning Liang more than expected).
Fields of papers citing papers by Hai‐Ning Liang
This network shows the impact of papers produced by Hai‐Ning Liang. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Hai‐Ning Liang. The network helps show where Hai‐Ning Liang may publish in the future.
Co-authors
The 25 scholars most cited alongside Hai‐Ning Liang, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 269 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2021 | 114 | |
| 2 | 2021 | 82 | |
| 3 | 2023 | 78 | |
| 4 | 2020 | 70 | |
| 5 | 2019 | 65 | |
| 6 | 2022 | 65 | |
| 7 | 2018 | 63 | |
| 8 | 2018 | 61 | |
| 9 | 2019 | 57 | |
| 10 | Interactivity of Visual Mathematical Representations: Factors Affecting Learning and Cognitive Processes | 2006 | 57 |
| 11 | 2018 | 55 | |
| 12 | 2021 | 52 | |
| 13 | 2023 | 51 | |
| 14 | 2016 | 51 | |
| 15 | 2020 | 50 | |
| 16 | 2019 | 50 | |
| 17 | 2019 | 47 | |
| 18 | 2017 | 46 | |
| 19 | 2020 | 44 | |
| 20 | 2020 | 43 |
About Hai‐Ning Liang
Hai‐Ning Liang is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition, Cognitive Neuroscience, Social Psychology and Information Systems, having authored 269 papers that have together received 3.3k indexed citations. Recurring topics across this work include Virtual Reality Applications and Impacts (109 papers), Interactive and Immersive Displays (59 papers), Augmented Reality Applications (53 papers), Tactile and Sensory Interactions (35 papers), Gaze Tracking and Assistive Technology (18 papers), Data Visualization and Analytics (16 papers), Teleoperation and Haptic Systems (12 papers) and Spatial Cognition and Navigation (12 papers). The work is most often cited by research in Human-Computer Interaction (1.9k citations), Computer Vision and Pattern Recognition (969 citations), Cognitive Neuroscience (584 citations), Developmental and Educational Psychology (339 citations) and Computer Science Applications (144 citations). Hai‐Ning Liang has collaborated with scholars based in China, United Kingdom and Canada. Frequent co-authors include Wenge Xu, Kamran Sedig, Difeng Yu, Nilufar Baghaei, Diego Monteiro, Rongkai Shi, Charles B. Fleming, Konstantinos Papangelis, Vijayakumar Nanjappan and Jialin Wang. Their work appears in journals such as IEEE Transactions on Visualization and Computer Graphics, International Journal of Human-Computer Interaction, Proceedings of the ACM on Human-Computer Interaction, International Journal of Human-Computer Studies and Games for Health Journal.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.