Gerd Bruder
Impact in
- Human-Computer Interaction top 0.02%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
- Cognitive Neuroscience top 1%
- Tactile and Sensory Interactions
- Visual perception and processing mechanisms
Papers in
-
- Virtual Reality Applications and Impacts 122
- Interactive and Immersive Displays 27
-
- Tactile and Sensory Interactions 36
- Visual perception and processing mechanisms 28
- Co-authors
- Frank Steinicke (89 shared papers)Greg Welch (75 shared papers)Kangsoo Kim (37 shared papers)Markus Lappe (15 shared papers)Klaus Hinrichs (30 shared papers)J. Jerald (4 shared papers)Nahal Norouzi (29 shared papers)Harald Frenz (5 shared papers)
- Journals
- IEEE Transactions on Visualization and Computer Graphics (18 papers)Computers & Graphics (5 papers)ACM Transactions on Applied Perception (3 papers)PRESENCE Virtual and Augmented Reality (2 papers)IEEE Computer Graphics and Applications (2 papers)
- Partner nations
- United StatesGermanyUnited Kingdom
In The Last Decade
Gerd Bruder
169 papers receiving 4.5k citations
Peers
Comparison fields: 5 of 119
- Human-Computer Interaction 3.5k
- Cognitive Neuroscience 1.6k
- Computer Vision and Pattern Recognition 1.6k
- Media Technology 407
- Social Psychology 751
Countries citing papers authored by Gerd Bruder
This map shows the geographic impact of Gerd Bruder's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Gerd Bruder with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Gerd Bruder more than expected).
Fields of papers citing papers by Gerd Bruder
This network shows the impact of papers produced by Gerd Bruder. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Gerd Bruder. The network helps show where Gerd Bruder may publish in the future.
Co-authors
The 25 scholars most cited alongside Gerd Bruder, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 174 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2009 | 467 | |
| 2 | 2018 | 243 | |
| 3 | 2018 | 208 | |
| 4 | 2012 | 143 | |
| 5 | 2008 | 126 | |
| 6 | 2022 | 122 | |
| 7 | 2018 | 122 | |
| 8 | 2017 | 115 | |
| 9 | 2018 | 98 | |
| 10 | 2015 | 97 | |
| 11 | 2009 | 87 | |
| 12 | 2008 | 77 | |
| 13 | 2014 | 72 | |
| 14 | 2011 | 64 | |
| 15 | 2012 | 62 | |
| 16 | 2017 | 62 | |
| 17 | 2009 | 60 | |
| 18 | 2012 | 59 | |
| 19 | 2017 | 53 | |
| 20 | 2020 | 51 |
About Gerd Bruder
Gerd Bruder is a scholar working on Human-Computer Interaction, Cognitive Neuroscience, Computer Vision and Pattern Recognition, Social Psychology and Media Technology, having authored 174 papers that have together received 4.6k indexed citations. Recurring topics across this work include Virtual Reality Applications and Impacts (122 papers), Augmented Reality Applications (41 papers), Tactile and Sensory Interactions (36 papers), Advanced Optical Imaging Technologies (31 papers), Visual perception and processing mechanisms (28 papers), Interactive and Immersive Displays (27 papers), Teleoperation and Haptic Systems (19 papers) and Social Robot Interaction and HRI (15 papers). The work is most often cited by research in Human-Computer Interaction (3.5k citations), Cognitive Neuroscience (1.6k citations), Computer Vision and Pattern Recognition (1.6k citations), Media Technology (407 citations) and Social Psychology (751 citations). Gerd Bruder has collaborated with scholars based in United States, Germany and United Kingdom. Frequent co-authors include Frank Steinicke, Greg Welch, Kangsoo Kim, Markus Lappe, Klaus Hinrichs, J. Jerald, Nahal Norouzi, Harald Frenz, Paul Lubos and Eike Langbehn. Their work appears in journals such as IEEE Transactions on Visualization and Computer Graphics, Computers & Graphics, ACM Transactions on Applied Perception, PRESENCE Virtual and Augmented Reality and IEEE Computer Graphics and Applications.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.