Mark Billinghurst

32.7k citations
684 papers · 25.1k · 7 hit papers · h-index 75

Impact in

Papers in

Mark Billinghurst

647 papers receiving 23.7k citations

Mark Billinghurst's Hit Papers

A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014 2018 · 360 citations
3600+10+20Years since publication50010001.5k

Peers

Mark Billinghurst
Comparison fields: 5 of 172
  • Human-Computer Interaction 15.8k
  • Computer Vision and Pattern Recognition 16.4k
  • Geology 1.1k
  • Cognitive Neuroscience 3.4k
  • Automotive Engineering 1.6k
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Citations per field
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Citations per year

Countries citing papers authored by Mark Billinghurst

Since Specialization
Citations

This map shows the geographic impact of Mark Billinghurst's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Mark Billinghurst with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Mark Billinghurst more than expected).

Fields of papers citing papers by Mark Billinghurst

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Mark Billinghurst. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Mark Billinghurst. The network helps show where Mark Billinghurst may publish in the future.

Co-authors

The 25 scholars most cited alongside Mark Billinghurst, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.

Border = papers with Mark Billinghurst Line = papers co-authored together Mark Billinghurst links everyone, so they are left out of the graph.

All Works

20 of 20 papers shown

Showing the 20 most-cited of 684 papers — load more, or switch the sort, to bring in the rest.

#Work
1
Marker tracking and HMD calibration for a video-based augmented reality conferencing system
Hit paper breakdown →
20031702
2
A Survey of Augmented Reality
Hit paper breakdown →
2015852
3
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
Hit paper breakdown →
2008842
4
The go-go interaction technique
Hit paper breakdown →
1996663
5
Augmented Reality in the Classroom
Hit paper breakdown →
2012512
6 2002461
7 2002456
8
A Survey of Augmented Reality
Hit paper breakdown →
2015449
9 1999425
10 2001400
11
A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014
Hit paper breakdown →
2018360
12 2018312
13 1998286
14 1999277
15 2018273
16 2008247
17 2018245
18 2019239
19 2013209
20 2014198

About Mark Billinghurst

Mark Billinghurst is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition, Cognitive Neuroscience, Social Psychology and Automotive Engineering, having authored 684 papers that have together received 25.1k indexed citations. Recurring topics across this work include Augmented Reality Applications (389 papers), Virtual Reality Applications and Impacts (328 papers), Interactive and Immersive Displays (253 papers), Tactile and Sensory Interactions (89 papers), Spatial Cognition and Navigation (50 papers), Gaze Tracking and Assistive Technology (43 papers), Robotics and Sensor-Based Localization (34 papers) and Teleoperation and Haptic Systems (33 papers). The work is most often cited by research in Human-Computer Interaction (15.8k citations), Computer Vision and Pattern Recognition (16.4k citations), Geology (1.1k citations), Cognitive Neuroscience (3.4k citations) and Automotive Engineering (1.6k citations). Mark Billinghurst has collaborated with scholars based in New Zealand, Australia and United States. Frequent co-authors include Hirokazu Kato, Gun Lee, Ivan Poupyrev, Adrian Clark, Thammathip Piumsomboon, Suzanne J. Weghorst, Henry Been‐Lirn Duh, Andreas Duenser, Arindam Dey and Feng C. Zhou. Their work appears in journals such as Virtual Reality, International Journal of Human-Computer Interaction, IEEE Transactions on Visualization and Computer Graphics, Computers & Graphics and International Journal of Human-Computer Studies.

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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