Eike Langbehn
Impact in
- Human-Computer Interaction top 0.2%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
- Cognitive Neuroscience top 5%
- Tactile and Sensory Interactions
- Visual perception and processing mechanisms
Papers in
-
- Virtual Reality Applications and Impacts 28
- Interactive and Immersive Displays 4
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- Visual perception and processing mechanisms 9
- Tactile and Sensory Interactions 7
- Co-authors
- Frank Steinicke (24 shared papers)Paul Lubos (4 shared papers)Gerd Bruder (10 shared papers)Markus Lappe (2 shared papers)Greg Welch (1 shared paper)Alessandro Gulberti (2 shared papers)Teresa Hirzle (1 shared paper)Jan Gugenheimer (1 shared paper)
- Journals
- IEEE Transactions on Visualization and Computer Graphics (2 papers)Journal of Vision (1 paper)ACM Transactions on Graphics (1 paper)ACM Transactions on Applied Perception (1 paper)Gesellschaft für Informatik (GI) (1 paper)
- Partner nations
- GermanySwitzerlandUnited States
In The Last Decade
Eike Langbehn
30 papers receiving 1.0k citations
Peers
Comparison fields: 5 of 71
- Human-Computer Interaction 873
- Cognitive Neuroscience 347
- Computer Vision and Pattern Recognition 325
- Ocean Engineering 176
- Media Technology 91
Countries citing papers authored by Eike Langbehn
This map shows the geographic impact of Eike Langbehn's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Eike Langbehn with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Eike Langbehn more than expected).
Fields of papers citing papers by Eike Langbehn
This network shows the impact of papers produced by Eike Langbehn. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Eike Langbehn. The network helps show where Eike Langbehn may publish in the future.
Co-authors
The 21 scholars most cited alongside Eike Langbehn, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 34 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2018 | 187 | |
| 2 | 2017 | 121 | |
| 3 | 2017 | 120 | |
| 4 | 2018 | 101 | |
| 5 | 2017 | 67 | |
| 6 | 2018 | 60 | |
| 7 | 2018 | 49 | |
| 8 | 2017 | 43 | |
| 9 | 2018 | 40 | |
| 10 | 2019 | 39 | |
| 11 | 2018 | 38 | |
| 12 | 2016 | 25 | |
| 13 | 2016 | 24 | |
| 14 | 2020 | 20 | |
| 15 | 2019 | 16 | |
| 16 | 2016 | 15 | |
| 17 | 2019 | 14 | |
| 18 | 2018 | 13 | |
| 19 | 2016 | 11 | |
| 20 | 2019 | 8 |
About Eike Langbehn
Eike Langbehn is a scholar working on Human-Computer Interaction, Cognitive Neuroscience, Mechanical Engineering, Computer Vision and Pattern Recognition and Media Technology, having authored 34 papers that have together received 1.0k indexed citations. Recurring topics across this work include Virtual Reality Applications and Impacts (28 papers), Visual perception and processing mechanisms (9 papers), Teleoperation and Haptic Systems (8 papers), Tactile and Sensory Interactions (7 papers), Advanced Optical Imaging Technologies (6 papers), Evacuation and Crowd Dynamics (5 papers), Augmented Reality Applications (5 papers) and Interactive and Immersive Displays (4 papers). The work is most often cited by research in Human-Computer Interaction (873 citations), Cognitive Neuroscience (347 citations), Computer Vision and Pattern Recognition (325 citations), Ocean Engineering (176 citations) and Media Technology (91 citations). Eike Langbehn has collaborated with scholars based in Germany, Switzerland and United States. Frequent co-authors include Frank Steinicke, Paul Lubos, Gerd Bruder, Markus Lappe, Greg Welch, Alessandro Gulberti, Teresa Hirzle, Jan Gugenheimer, Enrico Rukzio and Michael Rietzler. Their work appears in journals such as IEEE Transactions on Visualization and Computer Graphics, Journal of Vision, ACM Transactions on Graphics, ACM Transactions on Applied Perception and Gesellschaft für Informatik (GI).
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.