David Thue
Impact in
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- Educational Games and Gamification
- Human-Computer Interaction top 10%
- Virtual Reality Applications and Impacts
Papers in
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- Artificial Intelligence in Games 13
- Topic Modeling 3
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- Digital Games and Media 8
- Co-authors
- Vadim Bulitko (8 shared papers)Marcia L. Spetch (5 shared papers)Ingela Thylén (1 shared paper)Brynja Ingadóttir (1 shared paper)Sigríður Zoëga (1 shared paper)Katrín Blöndal (1 shared paper)Tiny Jaarsma (1 shared paper)Michael A. Webb (1 shared paper)
- Journals
- JMIR Serious Games (1 paper)Lecture notes in computer science (1 paper)University of Alberta Library (1 paper)Graphics Interface (2 papers)Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (10 papers)
- Partner nations
- CanadaIcelandUnited States
In The Last Decade
David Thue
27 papers receiving 286 citations
Peers
Comparison fields: 5 of 56
- Developmental and Educational Psychology 97
- Human-Computer Interaction 37
- Artificial Intelligence 214
- Sociology and Political Science 141
- Computer Vision and Pattern Recognition 61
Countries citing papers authored by David Thue
This map shows the geographic impact of David Thue's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by David Thue with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites David Thue more than expected).
Fields of papers citing papers by David Thue
This network shows the impact of papers produced by David Thue. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by David Thue. The network helps show where David Thue may publish in the future.
Co-authors
The 17 scholars most cited alongside David Thue, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 27 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2007 | 125 | |
| 2 | 2017 | 33 | |
| 3 | 2011 | 27 | |
| 4 | 2008 | 15 | |
| 5 | 2012 | 13 | |
| 6 | Learning Player Preferences to Inform Delayed Authoring. | 2007 | 12 |
| 7 | 2018 | 12 | |
| 8 | 2006 | 11 | |
| 9 | 2010 | 8 | |
| 10 | 2018 | 7 | |
| 11 | 2016 | 6 | |
| 12 | 2015 | 4 | |
| 13 | Proceedings of the 4th international conference on Interactive Digital Storytelling | 2011 | 4 |
| 14 | 2024 | 3 | |
| 15 | 2019 | 3 | |
| 16 | Getting to the Point: Resolving Ambiguity in Intelligent Narrative Technologies. | 2018 | 3 |
| 17 | 2021 | 3 | |
| 18 | 2023 | 2 | |
| 19 | 2019 | 2 | |
| 20 | 2011 | 2 |
About David Thue
David Thue is a scholar working on Artificial Intelligence, Sociology and Political Science, Human-Computer Interaction, Computer Vision and Pattern Recognition and Developmental and Educational Psychology, having authored 27 papers that have together received 303 indexed citations. Recurring topics across this work include Artificial Intelligence in Games (13 papers), Digital Games and Media (8 papers), Educational Games and Gamification (6 papers), Virtual Reality Applications and Impacts (5 papers), Human Motion and Animation (3 papers), Topic Modeling (3 papers), Human-Automation Interaction and Safety (2 papers) and Interactive and Immersive Displays (2 papers). The work is most often cited by research in Developmental and Educational Psychology (97 citations), Human-Computer Interaction (37 citations), Artificial Intelligence (214 citations), Sociology and Political Science (141 citations) and Computer Vision and Pattern Recognition (61 citations). David Thue has collaborated with scholars based in Canada, Iceland and United States. Frequent co-authors include Vadim Bulitko, Marcia L. Spetch, Ingela Thylén, Brynja Ingadóttir, Sigríður Zoëga, Katrín Blöndal, Tiny Jaarsma, Michael A. Webb, Audrey Girouard and Theresa Jean Tanenbaum. Their work appears in journals such as JMIR Serious Games, Lecture notes in computer science, University of Alberta Library, Graphics Interface and Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.