Max Kreminski
Impact in
- Human-Computer Interaction top 5%
- Virtual Reality Applications and Impacts
- Innovative Human-Technology Interaction
-
- Educational Games and Gamification
Papers in
-
- Artificial Intelligence in Games 21
- Topic Modeling 3
-
- Digital Games and Media 14
- Co-authors
- Noah Wardrip–Fruin (14 shared papers)Michael Mateas (10 shared papers)Joshua McVeigh-Schultz (3 shared papers)Edward F. Melcer (5 shared papers)Chris Martens (1 shared paper)Scott S. Fisher (1 shared paper)Ben Samuel (2 shared papers)Katherine Isbister (2 shared papers)
- Journals
- AI & Society (1 paper)eScholarship (California Digital Library) (4 papers)Frontiers in Virtual Reality (1 paper)Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (5 papers)CHI Conference on Human Factors in Computing Systems Extended Abstracts (1 paper)
- Partner nations
- United StatesUnited Kingdom
In The Last Decade
Max Kreminski
31 papers receiving 249 citations
Peers
Comparison fields: 5 of 54
- Human-Computer Interaction 74
- Developmental and Educational Psychology 79
- Artificial Intelligence 121
- Health Informatics 3
- Computer Science Applications 12
Countries citing papers authored by Max Kreminski
This map shows the geographic impact of Max Kreminski's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Max Kreminski with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Max Kreminski more than expected).
Fields of papers citing papers by Max Kreminski
This network shows the impact of papers produced by Max Kreminski. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Max Kreminski. The network helps show where Max Kreminski may publish in the future.
Co-authors
The 18 scholars most cited alongside Max Kreminski, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 33 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2020 | 29 | |
| 2 | 2018 | 29 | |
| 3 | 2020 | 15 | |
| 4 | 2022 | 15 | |
| 5 | 2019 | 15 | |
| 6 | 2022 | 15 | |
| 7 | 2020 | 14 | |
| 8 | 2023 | 14 | |
| 9 | 2019 | 13 | |
| 10 | 2022 | 12 | |
| 11 | 2022 | 12 | |
| 12 | 2019 | 10 | |
| 13 | 2020 | 8 | |
| 14 | 2019 | 7 | |
| 15 | 2021 | 6 | |
| 16 | Why Are We Like This?: Exploring Writing Mechanics for an AI-Augmented Storytelling Game | 2020 | 6 |
| 17 | 2023 | 5 | |
| 18 | 2024 | 5 | |
| 19 | 2024 | 4 | |
| 20 | 2024 | 4 |
About Max Kreminski
Max Kreminski is a scholar working on Artificial Intelligence, Sociology and Political Science, Developmental and Educational Psychology, Human-Computer Interaction and Social Psychology, having authored 33 papers that have together received 263 indexed citations. Recurring topics across this work include Artificial Intelligence in Games (21 papers), Educational Games and Gamification (15 papers), Digital Games and Media (14 papers), Virtual Reality Applications and Impacts (4 papers), Ethics in Business and Education (3 papers), Topic Modeling (3 papers), Design Education and Practice (2 papers) and Human Motion and Animation (2 papers). The work is most often cited by research in Human-Computer Interaction (74 citations), Developmental and Educational Psychology (79 citations), Artificial Intelligence (121 citations), Health Informatics (3 citations) and Computer Science Applications (12 citations). Max Kreminski has collaborated with scholars based in United States and United Kingdom. Frequent co-authors include Noah Wardrip–Fruin, Michael Mateas, Joshua McVeigh-Schultz, Edward F. Melcer, Chris Martens, Scott S. Fisher, Ben Samuel, Katherine Isbister, John Joon Young Chung and Joseph Osborn. Their work appears in journals such as AI & Society, eScholarship (California Digital Library), Frontiers in Virtual Reality, Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment and CHI Conference on Human Factors in Computing Systems Extended Abstracts.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.