Max Kreminski
Impact in
- Human-Computer Interaction top 5%
- Virtual Reality Applications and Impacts
- Innovative Human-Technology Interaction
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- Educational Games and Gamification
Papers in
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- Educational Games and Gamification 17
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- Artificial Intelligence in Games 34
- Topic Modeling 4
- Co-authors
- Noah Wardrip–Fruin (22 shared papers)Michael Mateas (16 shared papers)Edward Franklin Melcer (6 shared papers)John Joon Young Chung (8 shared papers)Joshua Robin McVeigh-Schultz (3 shared papers)Ben Samuel (2 shared papers)Chris Martens (1 shared paper)Heather Desurvire (1 shared paper)
- Journals
- Lecture notes in computer science (10 papers)AI & Society (1 paper)Human-computer interaction series (1 paper)arXiv (Cornell University) (4 papers)Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (7 papers)
- Partner nations
- United StatesUnited KingdomCanada
In The Last Decade
Max Kreminski
48 papers receiving 553 citations
Max Kreminski's Hit Papers
Peers
Comparison fields: 5 of 70
- Human-Computer Interaction 128
- Developmental and Educational Psychology 137
- Artificial Intelligence 269
- Sociology and Political Science 211
- Computer Vision and Pattern Recognition 94
Countries citing papers authored by Max Kreminski
This map shows the geographic impact of Max Kreminski's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Max Kreminski with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Max Kreminski more than expected).
Fields of papers citing papers by Max Kreminski
This network shows the impact of papers produced by Max Kreminski. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Max Kreminski. The network helps show where Max Kreminski may publish in the future.
Co-authors
The 25 scholars most cited alongside Max Kreminski, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 54 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | Homogenization Effects of Large Language Models on Human Creative Ideation Hit paper breakdown → | 2024 | 82 |
| 2 | 2020 | 40 | |
| 3 | 2018 | 35 | |
| 4 | 2019 | 27 | |
| 5 | 2019 | 23 | |
| 6 | 2019 | 22 | |
| 7 | 2022 | 22 | |
| 8 | 2019 | 21 | |
| 9 | 2022 | 19 | |
| 10 | 2022 | 18 | |
| 11 | 2018 | 18 | |
| 12 | 2024 | 18 | |
| 13 | 2018 | 18 | |
| 14 | 2020 | 18 | |
| 15 | 2023 | 17 | |
| 16 | 2022 | 16 | |
| 17 | 2020 | 16 | |
| 18 | 2020 | 14 | |
| 19 | 2021 | 13 | |
| 20 | 2019 | 11 |
About Max Kreminski
Max Kreminski is a scholar working on Developmental and Educational Psychology, Artificial Intelligence, Sociology and Political Science, Human-Computer Interaction and Literature and Literary Theory, having authored 54 papers that have together received 576 indexed citations. Recurring topics across this work include Artificial Intelligence in Games (34 papers), Digital Games and Media (27 papers), Educational Games and Gamification (17 papers), Virtual Reality Applications and Impacts (6 papers), Human Motion and Animation (5 papers), Digital Humanities and Scholarship (4 papers), Topic Modeling (4 papers) and Ethics in Business and Education (3 papers). The work is most often cited by research in Human-Computer Interaction (128 citations), Developmental and Educational Psychology (137 citations), Artificial Intelligence (269 citations), Sociology and Political Science (211 citations) and Computer Vision and Pattern Recognition (94 citations). Max Kreminski has collaborated with scholars based in United States, United Kingdom and Canada. Frequent co-authors include Noah Wardrip–Fruin, Michael Mateas, Edward Franklin Melcer, John Joon Young Chung, Joshua Robin McVeigh-Schultz, Ben Samuel, Chris Martens, Heather Desurvire, Scott S. Fisher and Katherine Isbister. Their work appears in journals such as Lecture notes in computer science, AI & Society, Human-computer interaction series, arXiv (Cornell University) and Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.