David Pizzi
Impact in
- Human-Computer Interaction top 5%
- Artificial Intelligence top 5%
- Artificial Intelligence in Games
- Speech and dialogue systems
- AI-based Problem Solving and Planning
Papers in
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- Artificial Intelligence in Games 14
- AI-based Problem Solving and Planning 6
- Speech and dialogue systems 3
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- Human Motion and Animation 8
- Co-authors
- Marc Cavazza (22 shared papers)Fred Charles (7 shared papers)Jean-Luc Lugrin (7 shared papers)Elisabeth André (7 shared papers)Thurid Vogt (5 shared papers)Federico Peinado (1 shared paper)Nikolaus Bee (4 shared papers)Julie Porteous (1 shared paper)
- Journals
- IEEE Transactions on Computational Intelligence and AI in Games (1 paper)Cyberpsychology Behavior and Social Networking (1 paper)PRESENCE Virtual and Augmented Reality (1 paper)Lecture notes in computer science (7 papers)TeesRep (Teesside University) (3 papers)
- Partner nations
- United KingdomGermanyFinland
In The Last Decade
David Pizzi
23 papers receiving 539 citations
Peers
Comparison fields: 5 of 70
- Human-Computer Interaction 109
- Artificial Intelligence 351
- Computer Vision and Pattern Recognition 149
- Developmental and Educational Psychology 70
- Experimental and Cognitive Psychology 57
Countries citing papers authored by David Pizzi
This map shows the geographic impact of David Pizzi's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by David Pizzi with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites David Pizzi more than expected).
Fields of papers citing papers by David Pizzi
This network shows the impact of papers produced by David Pizzi. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by David Pizzi. The network helps show where David Pizzi may publish in the future.
Co-authors
The 25 scholars most cited alongside David Pizzi, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 23 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2007 | 86 | |
| 2 | 2006 | 74 | |
| 3 | 2009 | 67 | |
| 4 | 2007 | 38 | |
| 5 | 2006 | 32 | |
| 6 | 2010 | 24 | |
| 7 | 2006 | 24 | |
| 8 | 2010 | 23 | |
| 9 | 2010 | 22 | |
| 10 | 2011 | 21 | |
| 11 | 2014 | 21 | |
| 12 | Affective storytelling based on characters' feelings | 2007 | 20 |
| 13 | 2010 | 18 | |
| 14 | 2014 | 17 | |
| 15 | 2010 | 14 | |
| 16 | 2008 | 13 | |
| 17 | 2007 | 12 | |
| 18 | EmoEmma: emotional speech input for interactive storytelling | 2009 | 10 |
| 19 | 2010 | 9 | |
| 20 | 2012 | 8 |
About David Pizzi
David Pizzi is a scholar working on Artificial Intelligence, Control and Systems Engineering, Human-Computer Interaction, Social Psychology and Computer Vision and Pattern Recognition, having authored 23 papers that have together received 567 indexed citations. Recurring topics across this work include Artificial Intelligence in Games (14 papers), Human Motion and Animation (8 papers), AI-based Problem Solving and Planning (6 papers), Virtual Reality Applications and Impacts (4 papers), Social Robot Interaction and HRI (4 papers), Speech and dialogue systems (3 papers), Gaze Tracking and Assistive Technology (3 papers) and Multimodal Machine Learning Applications (2 papers). The work is most often cited by research in Human-Computer Interaction (109 citations), Artificial Intelligence (351 citations), Computer Vision and Pattern Recognition (149 citations), Developmental and Educational Psychology (70 citations) and Experimental and Cognitive Psychology (57 citations). David Pizzi has collaborated with scholars based in United Kingdom, Germany and Finland. Frequent co-authors include Marc Cavazza, Fred Charles, Jean-Luc Lugrin, Elisabeth André, Thurid Vogt, Federico Peinado, Nikolaus Bee, Julie Porteous, Gábor Aranyi and Sid Kouider. Their work appears in journals such as IEEE Transactions on Computational Intelligence and AI in Games, Cyberpsychology Behavior and Social Networking, PRESENCE Virtual and Augmented Reality, Lecture notes in computer science and TeesRep (Teesside University).
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.