Daniel Thalmann
Impact in
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- Computer Graphics and Visualization Techniques
- Human-Computer Interaction top 1%
- Virtual Reality Applications and Impacts
Papers in
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- Human Motion and Animation 74
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- Human Pose and Action Recognition 24
- Video Analysis and Summarization 11
- Co-authors
- Nadia Magnenat‐Thalmann (46 shared papers)Branislav Ulicny (6 shared papers)Ying Yang (2 shared papers)Tolga Çapın (6 shared papers)Igor Pandžić (5 shared papers)Pablo de Heras Ciechomski (3 shared papers)Amaury Aubel (2 shared papers)Jonathan Maïm (6 shared papers)
- Journals
- IEEE Computer Graphics and Applications (5 papers)The Visual Computer (4 papers)Computer Graphics Forum (3 papers)PRESENCE Virtual and Augmented Reality (2 papers)Communications of the ACM (1 paper)
- Partner nations
- SwitzerlandCanadaUnited Kingdom
In The Last Decade
Daniel Thalmann
106 papers receiving 1.7k citations
Peers
Comparison fields: 5 of 124
- Computer Graphics and Computer-Aided Design 404
- Human-Computer Interaction 300
- Computer Vision and Pattern Recognition 983
- Control and Systems Engineering 907
- Ocean Engineering 368
Countries citing papers authored by Daniel Thalmann
This map shows the geographic impact of Daniel Thalmann's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Daniel Thalmann with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Daniel Thalmann more than expected).
Fields of papers citing papers by Daniel Thalmann
This network shows the impact of papers produced by Daniel Thalmann. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Daniel Thalmann. The network helps show where Daniel Thalmann may publish in the future.
Co-authors
The 25 scholars most cited alongside Daniel Thalmann, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 108 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 1992 | 179 | |
| 2 | 1987 | 103 | |
| 3 | 2004 | 77 | |
| 4 | 1993 | 77 | |
| 5 | Artificial Life and Virtual Reality | 1994 | 76 |
| 6 | 1999 | 74 | |
| 7 | Crowd simulation for interactive virtual environments and VRtraining systems | 2001 | 71 |
| 8 | 2002 | 67 | |
| 9 | 2001 | 60 | |
| 10 | 1988 | 52 | |
| 11 | 2009 | 50 | |
| 12 | 1985 | 48 | |
| 13 | Handbook of Virtual Humans | 2004 | 46 |
| 14 | 2005 | 46 | |
| 15 | 2007 | 42 | |
| 16 | 2000 | 41 | |
| 17 | 2002 | 39 | |
| 18 | 1998 | 38 | |
| 19 | Interactive computer animation | 1996 | 37 |
| 20 | 2006 | 37 |
About Daniel Thalmann
Daniel Thalmann is a scholar working on Control and Systems Engineering, Computer Vision and Pattern Recognition, Computational Mechanics, Human-Computer Interaction and Ocean Engineering, having authored 108 papers that have together received 2.0k indexed citations. Recurring topics across this work include Human Motion and Animation (74 papers), Human Pose and Action Recognition (24 papers), 3D Shape Modeling and Analysis (20 papers), Evacuation and Crowd Dynamics (18 papers), Computer Graphics and Visualization Techniques (14 papers), Virtual Reality Applications and Impacts (12 papers), Video Analysis and Summarization (11 papers) and Social Robot Interaction and HRI (8 papers). The work is most often cited by research in Computer Graphics and Computer-Aided Design (404 citations), Human-Computer Interaction (300 citations), Computer Vision and Pattern Recognition (983 citations), Control and Systems Engineering (907 citations) and Ocean Engineering (368 citations). Daniel Thalmann has collaborated with scholars based in Switzerland, Canada and United Kingdom. Frequent co-authors include Nadia Magnenat‐Thalmann, Branislav Ulicny, Ying Yang, Tolga Çapın, Igor Pandžić, Pablo de Heras Ciechomski, Amaury Aubel, Jonathan Maïm, Barbara Yersin and Marcelo Kallmann. Their work appears in journals such as IEEE Computer Graphics and Applications, The Visual Computer, Computer Graphics Forum, PRESENCE Virtual and Augmented Reality and Communications of the ACM.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.