Daniel Medeiros
Impact in
- Human-Computer Interaction top 0.5%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
- Innovative Human-Technology Interaction
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- Augmented Reality Applications
Papers in
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- Virtual Reality Applications and Impacts 36
- Interactive and Immersive Displays 20
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- Augmented Reality Applications 26
- Co-authors
- Joaquim Armando Jorge (22 shared papers)Maurício Sousa (18 shared papers)Mark McGill (14 shared papers)Stephen Anthony Brewster (10 shared papers)Rafael Kuffner dos Anjos (10 shared papers)Alberto Barbosa Raposo (13 shared papers)Daniel Mendes (14 shared papers)Graham Wilson (8 shared papers)
- Journals
- IEEE Transactions on Visualization and Computer Graphics (5 papers)Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2 papers)Computers & Graphics (2 papers)Proceedings of the ACM on Human-Computer Interaction (1 paper)Automation in Construction (1 paper)
- Partner nations
- PortugalUnited KingdomBrazil
In The Last Decade
Daniel Medeiros
49 papers receiving 966 citations
Peers
Comparison fields: 5 of 98
- Human-Computer Interaction 685
- Computer Vision and Pattern Recognition 454
- Computer Graphics and Computer-Aided Design 46
- Cognitive Neuroscience 159
- Social Psychology 162
Countries citing papers authored by Daniel Medeiros
This map shows the geographic impact of Daniel Medeiros's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Daniel Medeiros with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Daniel Medeiros more than expected).
Fields of papers citing papers by Daniel Medeiros
This network shows the impact of papers produced by Daniel Medeiros. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Daniel Medeiros. The network helps show where Daniel Medeiros may publish in the future.
Co-authors
The 25 scholars most cited alongside Daniel Medeiros, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 51 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2019 | 83 | |
| 2 | 2022 | 77 | |
| 3 | 2020 | 74 | |
| 4 | 2016 | 55 | |
| 5 | 2022 | 55 | |
| 6 | 2021 | 42 | |
| 7 | 2019 | 36 | |
| 8 | 2018 | 35 | |
| 9 | 2021 | 32 | |
| 10 | 2022 | 31 | |
| 11 | 2017 | 30 | |
| 12 | 2016 | 28 | |
| 13 | 2017 | 25 | |
| 14 | 2019 | 24 | |
| 15 | 2023 | 22 | |
| 16 | 2017 | 22 | |
| 17 | 2020 | 22 | |
| 18 | 2022 | 21 | |
| 19 | 2023 | 19 | |
| 20 | 2023 | 18 |
About Daniel Medeiros
Daniel Medeiros is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition, Computer Graphics and Computer-Aided Design, Cognitive Neuroscience and Social Psychology, having authored 51 papers that have together received 991 indexed citations. Recurring topics across this work include Virtual Reality Applications and Impacts (36 papers), Augmented Reality Applications (26 papers), Interactive and Immersive Displays (20 papers), Tactile and Sensory Interactions (10 papers), Teleoperation and Haptic Systems (7 papers), Computer Graphics and Visualization Techniques (6 papers), Human-Automation Interaction and Safety (5 papers) and Spatial Cognition and Navigation (3 papers). The work is most often cited by research in Human-Computer Interaction (685 citations), Computer Vision and Pattern Recognition (454 citations), Computer Graphics and Computer-Aided Design (46 citations), Cognitive Neuroscience (159 citations) and Social Psychology (162 citations). Daniel Medeiros has collaborated with scholars based in Portugal, United Kingdom and Brazil. Frequent co-authors include Joaquim Armando Jorge, Maurício Sousa, Mark McGill, Stephen Anthony Brewster, Rafael Kuffner dos Anjos, Alberto Barbosa Raposo, Daniel Mendes, Graham Wilson, Taehyun James Rhee and Andrew Chalmers. Their work appears in journals such as IEEE Transactions on Visualization and Computer Graphics, Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies, Computers & Graphics, Proceedings of the ACM on Human-Computer Interaction and Automation in Construction.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.