Patrick O’Shea
Impact in
- Human-Computer Interaction top 5%
- Virtual Reality Applications and Impacts
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- Innovative Teaching and Learning Methods
- Educational Strategies and Epistemologies
- Educational Games and Gamification
Papers in
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- Web and Library Services 4
- Mobile Learning in Education 4
- Education and Learning Interventions 3
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- Augmented Reality Applications 10
- Co-authors
- Douglas J. Hacker (1 shared paper)Linda Bol (1 shared paper)Dennis Beck (2 shared papers)Leonel Morgado (2 shared papers)Chris Dede (3 shared papers)Rebecca Mitchell (2 shared papers)Catherine Johnston (1 shared paper)James Folkestad (2 shared papers)
- Journals
- Virtual Reality (1 paper)Journal of Digital Learning in Teacher Education (1 paper)Journal of Education for Library and Information Science (1 paper)IEEE Transactions on Learning Technologies (1 paper)Environment Systems & Decisions (1 paper)
- Partner nations
- United StatesPortugalGhana
In The Last Decade
Patrick O’Shea
22 papers receiving 378 citations
Peers
Comparison fields: 5 of 76
- Human-Computer Interaction 88
- Developmental and Educational Psychology 160
- Computer Vision and Pattern Recognition 122
- Experimental and Cognitive Psychology 65
- Computer Science Applications 28
Countries citing papers authored by Patrick O’Shea
This map shows the geographic impact of Patrick O’Shea's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Patrick O’Shea with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Patrick O’Shea more than expected).
Fields of papers citing papers by Patrick O’Shea
This network shows the impact of papers produced by Patrick O’Shea. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Patrick O’Shea. The network helps show where Patrick O’Shea may publish in the future.
Co-authors
The 19 scholars most cited alongside Patrick O’Shea, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 26 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2005 | 155 | |
| 2 | 2023 | 71 | |
| 3 | 2011 | 68 | |
| 4 | 2009 | 41 | |
| 5 | New Levels of Student Participatory Learning: A WikiText for the Introductory Course in Education | 2007 | 20 |
| 6 | 2013 | 13 | |
| 7 | 2011 | 12 | |
| 8 | 2011 | 7 | |
| 9 | A Study of the efficacy of an Augmented Reality curriculum | 2009 | 3 |
| 10 | An Analysis of Engagement in a Combination Indoor/Outdoor Augmented Reality Educational Game | 2012 | 2 |
| 11 | Augmented Reality in Education: An Exploration and Analysis of Pedagogical Design in Mobile Augmented Reality Applications | 2015 | 2 |
| 12 | The Crane: Creating, Implementing and Evaluating an Augmented Reality Art Curriculum | 2010 | 2 |
| 13 | Student-authored Wikibooks: Textbooks of the Future? | 2008 | 2 |
| 14 | The Handheld Augmented Reality Project (HARP): Using GPS-enabled Handheld Computers to Teach Content | 2008 | 1 |
| 15 | 2013 | 1 | |
| 16 | 2025 | 1 | |
| 17 | QIICC - Using Technology to Involve Students In Assessment | 2002 | 1 |
| 18 | Developing an Augmented Reality Game: Lessons Learned from Gray Anatomy | 2008 | 1 |
| 19 | Is Higher Education Ready to Switch to Digital Course Materials? Let a Thousand Wikibooks Bloom. | 2008 | 1 |
| 20 | Crowdsourced Grading: Exploring the Validity and Effects of Student-Authored and Student-Evaluated Textbooks | 2011 | 1 |
About Patrick O’Shea
Patrick O’Shea is a scholar working on Information Systems, Computer Vision and Pattern Recognition, Human-Computer Interaction, Developmental and Educational Psychology and Communication, having authored 26 papers that have together received 408 indexed citations. Recurring topics across this work include Augmented Reality Applications (10 papers), Virtual Reality Applications and Impacts (7 papers), Wikis in Education and Collaboration (5 papers), Educational Games and Gamification (5 papers), Web and Library Services (4 papers), Mobile Learning in Education (4 papers), Open Education and E-Learning (3 papers) and Education and Learning Interventions (3 papers). The work is most often cited by research in Human-Computer Interaction (88 citations), Developmental and Educational Psychology (160 citations), Computer Vision and Pattern Recognition (122 citations), Experimental and Cognitive Psychology (65 citations) and Computer Science Applications (28 citations). Patrick O’Shea has collaborated with scholars based in United States, Portugal and Ghana. Frequent co-authors include Douglas J. Hacker, Linda Bol, Dennis Beck, Leonel Morgado, Chris Dede, Rebecca Mitchell, Catherine Johnston, James Folkestad, Peter B. Baker and Dwight W. Allen. Their work appears in journals such as Virtual Reality, Journal of Digital Learning in Teacher Education, Journal of Education for Library and Information Science, IEEE Transactions on Learning Technologies and Environment Systems & Decisions.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.