Michael Glueck
Impact in
- Human-Computer Interaction top 1%
- Interactive and Immersive Displays
- Virtual Reality Applications and Impacts
- Gaze Tracking and Assistive Technology
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- Data Visualization and Analytics
- Augmented Reality Applications
- Video Analysis and Summarization
Papers in
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- Data Visualization and Analytics 11
- Augmented Reality Applications 7
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- Interactive and Immersive Displays 14
- Hand Gesture Recognition Systems 5
- Gaze Tracking and Assistive Technology 4
- Virtual Reality Applications and Impacts 3
- Co-authors
- Azam Khan (20 shared papers)Tovi Grossman (15 shared papers)George Fitzmaurice (3 shared papers)Justin Matejka (3 shared papers)Daniel Wigdor (12 shared papers)Fanny Chevalier (5 shared papers)Simon Breslav (3 shared papers)James McCrae (4 shared papers)
- Journals
- IEEE Transactions on Visualization and Computer Graphics (7 papers)ACM Transactions on Computer-Human Interaction (2 papers)Journal of Neuromuscular Diseases (1 paper)Neurology (1 paper)Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (1 paper)
- Partner nations
- CanadaUnited StatesFrance
In The Last Decade
Michael Glueck
42 papers receiving 773 citations
Peers
Comparison fields: 5 of 110
- Human-Computer Interaction 242
- Computer Vision and Pattern Recognition 348
- Architecture 25
- Computer Graphics and Computer-Aided Design 43
- Geology 39
Countries citing papers authored by Michael Glueck
This map shows the geographic impact of Michael Glueck's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Michael Glueck with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Michael Glueck more than expected).
Fields of papers citing papers by Michael Glueck
This network shows the impact of papers produced by Michael Glueck. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Michael Glueck. The network helps show where Michael Glueck may publish in the future.
Co-authors
The 25 scholars most cited alongside Michael Glueck, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 43 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2018 | 93 | |
| 2 | 2016 | 71 | |
| 3 | 2017 | 68 | |
| 4 | 2009 | 59 | |
| 5 | 2017 | 49 | |
| 6 | 2015 | 48 | |
| 7 | 2022 | 40 | |
| 8 | 2016 | 33 | |
| 9 | 2022 | 28 | |
| 10 | 2021 | 21 | |
| 11 | 2017 | 21 | |
| 12 | 2021 | 20 | |
| 13 | 2010 | 20 | |
| 14 | 2015 | 20 | |
| 15 | 2012 | 18 | |
| 16 | 2023 | 17 | |
| 17 | 2009 | 16 | |
| 18 | 2016 | 16 | |
| 19 | PHYSICS-BASED GENERATIVE DESIGN | 2009 | 16 |
| 20 | 2010 | 14 |
About Michael Glueck
Michael Glueck is a scholar working on Computer Vision and Pattern Recognition, Human-Computer Interaction, Cognitive Neuroscience, Artificial Intelligence and Social Psychology, having authored 43 papers that have together received 796 indexed citations. Recurring topics across this work include Interactive and Immersive Displays (14 papers), Data Visualization and Analytics (11 papers), Tactile and Sensory Interactions (11 papers), Augmented Reality Applications (7 papers), Hand Gesture Recognition Systems (5 papers), Gaze Tracking and Assistive Technology (4 papers), Biomedical Text Mining and Ontologies (3 papers) and Virtual Reality Applications and Impacts (3 papers). The work is most often cited by research in Human-Computer Interaction (242 citations), Computer Vision and Pattern Recognition (348 citations), Architecture (25 citations), Computer Graphics and Computer-Aided Design (43 citations) and Geology (39 citations). Michael Glueck has collaborated with scholars based in Canada, United States and France. Frequent co-authors include Azam Khan, Tovi Grossman, George Fitzmaurice, Justin Matejka, Daniel Wigdor, Fanny Chevalier, Simon Breslav, James McCrae, Erin Bradner and Ali Hashemi. Their work appears in journals such as IEEE Transactions on Visualization and Computer Graphics, ACM Transactions on Computer-Human Interaction, Journal of Neuromuscular Diseases, Neurology and Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.