Ken Perlin
Impact in
-
- Computer Graphics and Visualization Techniques
- Human-Computer Interaction top 0.1%
- Interactive and Immersive Displays
- Hand Gesture Recognition Systems
- Virtual Reality Applications and Impacts
Papers in
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- Interactive and Immersive Displays 30
- Virtual Reality Applications and Impacts 24
-
- Computer Graphics and Visualization Techniques 22
- Co-authors
- Athomas Goldberg (2 shared papers)Murphy Stein (3 shared papers)Yann LeCun (1 shared paper)Jonathan Tompson (1 shared paper)Eric M. Hoffert (2 shared papers)Jefferson Y. Han (2 shared papers)Aaron Hertzmann (3 shared papers)Zhenyi He (9 shared papers)
- Journals
- ACM Transactions on Graphics (4 papers)IEEE Computer Graphics and Applications (2 papers)Motor Control (2 papers)Leonardo (2 papers)IEEE Transactions on Visualization and Computer Graphics (2 papers)
- Partner nations
- United StatesBrazilCanada
In The Last Decade
Ken Perlin
106 papers receiving 6.5k citations
Ken Perlin's Hit Papers
Peers
Comparison fields: 5 of 144
- Computer Graphics and Computer-Aided Design 2.1k
- Human-Computer Interaction 1.7k
- Computer Vision and Pattern Recognition 1.5k
- Control and Systems Engineering 634
- Media Technology 173
Countries citing papers authored by Ken Perlin
This map shows the geographic impact of Ken Perlin's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Ken Perlin with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Ken Perlin more than expected).
Fields of papers citing papers by Ken Perlin
This network shows the impact of papers produced by Ken Perlin. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Ken Perlin. The network helps show where Ken Perlin may publish in the future.
Co-authors
The 25 scholars most cited alongside Ken Perlin, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 110 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | An image synthesizer Hit paper breakdown → | 1985 | 1538 |
| 2 | Real-Time Continuous Pose Recovery of Human Hands Using Convolutional Networks Hit paper breakdown → | 2014 | 620 |
| 3 | 1996 | 508 | |
| 4 | 1993 | 400 | |
| 5 | 1985 | 382 | |
| 6 | 2002 | 344 | |
| 7 | 1995 | 242 | |
| 8 | 2013 | 237 | |
| 9 | 1996 | 202 | |
| 10 | 2002 | 199 | |
| 11 | 1989 | 193 | |
| 12 | 1998 | 183 | |
| 13 | 2000 | 155 | |
| 14 | 2000 | 135 | |
| 15 | 2010 | 133 | |
| 16 | 2009 | 108 | |
| 17 | 2003 | 86 | |
| 18 | 2020 | 80 | |
| 19 | 2018 | 78 | |
| 20 | 1989 | 77 |
About Ken Perlin
Ken Perlin is a scholar working on Human-Computer Interaction, Computer Graphics and Computer-Aided Design, Physical Therapy, Sports Therapy and Rehabilitation, Computer Vision and Pattern Recognition and Control and Systems Engineering, having authored 110 papers that have together received 7k indexed citations. Recurring topics across this work include Interactive and Immersive Displays (30 papers), Virtual Reality Applications and Impacts (24 papers), Computer Graphics and Visualization Techniques (22 papers), Balance, Gait, and Falls Prevention (10 papers), Human Motion and Animation (8 papers), Augmented Reality Applications (7 papers), Art, Technology, and Culture (6 papers) and Data Visualization and Analytics (6 papers). The work is most often cited by research in Computer Graphics and Computer-Aided Design (2.1k citations), Human-Computer Interaction (1.7k citations), Computer Vision and Pattern Recognition (1.5k citations), Control and Systems Engineering (634 citations) and Media Technology (173 citations). Ken Perlin has collaborated with scholars based in United States, Brazil and Canada. Frequent co-authors include Athomas Goldberg, Murphy Stein, Yann LeCun, Jonathan Tompson, Eric M. Hoffert, Jefferson Y. Han, Aaron Hertzmann, Zhenyi He, Joel Kollin and Salvatore Paxia. Their work appears in journals such as ACM Transactions on Graphics, IEEE Computer Graphics and Applications, Motor Control, Leonardo and IEEE Transactions on Visualization and Computer Graphics.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.