Ken Perlin
Impact in
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- Computer Graphics and Visualization Techniques
- Human-Computer Interaction top 0.1%
- Interactive and Immersive Displays
Papers in
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- Augmented Reality Applications 23
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- Interactive and Immersive Displays 27
- Virtual Reality Applications and Impacts 20
- Co-authors
- Athomas Goldberg (2 shared papers)Jonathan Tompson (2 shared papers)Yann LeCun (1 shared paper)Eric M. Hoffert (1 shared paper)Jefferson Y. Han (2 shared papers)Aaron Hertzmann (3 shared papers)Salvatore Paxia (1 shared paper)Joel Kollin (1 shared paper)
- Journals
- ACM Transactions on Graphics (4 papers)Computers & Graphics (2 papers)IEEE Computer Graphics and Applications (2 papers)IEEE Transactions on Visualization and Computer Graphics (2 papers)Leonardo (2 papers)
- Partner nations
- United StatesBrazilFrance
In The Last Decade
Ken Perlin
96 papers receiving 5.4k citations
Ken Perlin's Hit Papers
Peers
Comparison fields: 5 of 164
- Computer Graphics and Computer-Aided Design 1.8k
- Human-Computer Interaction 1.5k
- Computer Vision and Pattern Recognition 3.3k
- Computational Mechanics 1.2k
- Control and Systems Engineering 994
Countries citing papers authored by Ken Perlin
This map shows the geographic impact of Ken Perlin's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Ken Perlin with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Ken Perlin more than expected).
Fields of papers citing papers by Ken Perlin
This network shows the impact of papers produced by Ken Perlin. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Ken Perlin. The network helps show where Ken Perlin may publish in the future.
Co-authors
The 25 scholars most cited alongside Ken Perlin, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 104 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | An image synthesizer Hit paper breakdown → | 1985 | 1351 |
| 2 | Real-Time Continuous Pose Recovery of Human Hands Using Convolutional Networks Hit paper breakdown → | 2014 | 476 |
| 3 | 1996 | 408 | |
| 4 | 1993 | 360 | |
| 5 | 1985 | 340 | |
| 6 | 2002 | 300 | |
| 7 | 1995 | 207 | |
| 8 | 2013 | 194 | |
| 9 | 1996 | 189 | |
| 10 | 2002 | 178 | |
| 11 | 1989 | 158 | |
| 12 | 2000 | 145 | |
| 13 | 1998 | 141 | |
| 14 | 2000 | 121 | |
| 15 | 2010 | 112 | |
| 16 | 2009 | 104 | |
| 17 | 2003 | 79 | |
| 18 | 1989 | 74 | |
| 19 | 2020 | 67 | |
| 20 | 2003 | 63 |
About Ken Perlin
Ken Perlin is a scholar working on Computer Vision and Pattern Recognition, Human-Computer Interaction, Computer Graphics and Computer-Aided Design, Control and Systems Engineering and Cognitive Neuroscience, having authored 104 papers that have together received 6.0k indexed citations. Recurring topics across this work include Interactive and Immersive Displays (27 papers), Augmented Reality Applications (23 papers), Virtual Reality Applications and Impacts (20 papers), Computer Graphics and Visualization Techniques (17 papers), Tactile and Sensory Interactions (13 papers), Human Motion and Animation (10 papers), 3D Shape Modeling and Analysis (9 papers) and Balance, Gait, and Falls Prevention (8 papers). The work is most often cited by research in Computer Graphics and Computer-Aided Design (1.8k citations), Human-Computer Interaction (1.5k citations), Computer Vision and Pattern Recognition (3.3k citations), Computational Mechanics (1.2k citations) and Control and Systems Engineering (994 citations). Ken Perlin has collaborated with scholars based in United States, Brazil and France. Frequent co-authors include Athomas Goldberg, Jonathan Tompson, Yann LeCun, Eric M. Hoffert, Jefferson Y. Han, Aaron Hertzmann, Salvatore Paxia, Joel Kollin, Zhenyi He and David F. Bacon. Their work appears in journals such as ACM Transactions on Graphics, Computers & Graphics, IEEE Computer Graphics and Applications, IEEE Transactions on Visualization and Computer Graphics and Leonardo.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.