Jonas Heide Smith
Impact in
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- Educational Games and Gamification
- Human-Computer Interaction top 10%
- Virtual Reality Applications and Impacts
Papers in
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- Digital Games and Media 13
- Impact of Technology on Adolescents 2
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- Artificial Intelligence in Games 4
- Co-authors
- Simon Egenfeldt‐Nielsen (8 shared papers)Susana Tosca (6 shared papers)J. Patrick Williams (1 shared paper)Sine Nørholm Just (1 shared paper)Anders Drachen (1 shared paper)Anders Tychsen (1 shared paper)
- Journals
- Nordicom review/NORDICOM review (1 paper)Games and Culture (1 paper)Computers in entertainment (1 paper)KTH Publication Database DiVA (KTH Royal Institute of Technology) (1 paper)IT University Of Copenhagen (IT University of Copenhagen) (1 paper)
In The Last Decade
Jonas Heide Smith
15 papers receiving 427 citations
Peers
Comparison fields: 5 of 64
- Developmental and Educational Psychology 159
- Human-Computer Interaction 47
- Sociology and Political Science 353
- Literature and Literary Theory 68
- Computer Science Applications 30
Countries citing papers authored by Jonas Heide Smith
This map shows the geographic impact of Jonas Heide Smith's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Jonas Heide Smith with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Jonas Heide Smith more than expected).
Fields of papers citing papers by Jonas Heide Smith
This network shows the impact of papers produced by Jonas Heide Smith. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Jonas Heide Smith. The network helps show where Jonas Heide Smith may publish in the future.
Co-authors
The 6 scholars most cited alongside Jonas Heide Smith, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2008 | 269 | |
| 2 | The Players' Realm: Studies on the Culture of Video Games and Gaming | 2007 | 42 |
| 3 | 2019 | 32 | |
| 4 | 2013 | 31 | |
| 5 | 2015 | 27 | |
| 6 | 2009 | 24 | |
| 7 | 2009 | 18 | |
| 8 | The Games Economists Play - Implications of Economic Game Theory for the Study of Computer Games. | 2006 | 16 |
| 9 | Tragedies of the ludic commons - understanding cooperation in multiplayer games. | 2007 | 11 |
| 10 | 2008 | 10 | |
| 11 | Playing With Fire: How Do Computer Games Influence the Player? | 2004 | 6 |
| 12 | 2005 | 3 | |
| 13 | 2010 | 3 | |
| 14 | Playing With Fire: How Do Computer Games Influence the Player? (International Clearinghouse on Children, Youth & Media) | 2004 | 2 |
| 15 | 2008 | 1 | |
| 16 | 2024 | 0 |
About Jonas Heide Smith
Jonas Heide Smith is a scholar working on Sociology and Political Science, Artificial Intelligence, Developmental and Educational Psychology, Management Science and Operations Research and Economics and Econometrics, having authored 16 papers that have together received 495 indexed citations. Recurring topics across this work include Digital Games and Media (13 papers), Artificial Intelligence in Games (4 papers), Educational Games and Gamification (4 papers), Game Theory and Applications (2 papers), Impact of Technology on Adolescents (2 papers), Literacy, Media, and Education (1 paper), Child Development and Digital Technology (1 paper) and Economic theories and models (1 paper). The work is most often cited by research in Developmental and Educational Psychology (159 citations), Human-Computer Interaction (47 citations), Sociology and Political Science (353 citations), Literature and Literary Theory (68 citations) and Computer Science Applications (30 citations). Jonas Heide Smith has collaborated with scholars based in Denmark and Spain. Frequent co-authors include Simon Egenfeldt‐Nielsen, Susana Tosca, J. Patrick Williams, Sine Nørholm Just, Anders Drachen and Anders Tychsen. Their work appears in journals such as Nordicom review/NORDICOM review, Games and Culture, Computers in entertainment, KTH Publication Database DiVA (KTH Royal Institute of Technology) and IT University Of Copenhagen (IT University of Copenhagen).
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.