Ben Egliston
Impact in
- Human-Computer Interaction top 2%
- Virtual Reality Applications and Impacts
- Innovative Human-Technology Interaction
- Computer Science Applications top 10%
- Digital Media and Philosophy
Papers in
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- Digital Games and Media 20
- Impact of Technology on Adolescents 3
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- Virtual Reality Applications and Impacts 6
- Innovative Human-Technology Interaction 6
Ben Egliston
29 papers receiving 360 citations
Peers
Comparison fields: 5 of 68
- Human-Computer Interaction 167
- Computer Science Applications 38
- Safety Research 40
- Sociology and Political Science 160
- Health Informatics 4
Countries citing papers authored by Ben Egliston
This map shows the geographic impact of Ben Egliston's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Ben Egliston with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Ben Egliston more than expected).
Fields of papers citing papers by Ben Egliston
This network shows the impact of papers produced by Ben Egliston. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Ben Egliston. The network helps show where Ben Egliston may publish in the future.
Co-authors
The 2 scholars most cited alongside Ben Egliston, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 34 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2020 | 65 | |
| 2 | 2021 | 63 | |
| 3 | 2022 | 38 | |
| 4 | 2021 | 32 | |
| 5 | 2021 | 20 | |
| 6 | 2020 | 18 | |
| 7 | 2021 | 17 | |
| 8 | 2023 | 14 | |
| 9 | 2022 | 14 | |
| 10 | 2019 | 10 | |
| 11 | 2019 | 10 | |
| 12 | 2024 | 10 | |
| 13 | 2022 | 8 | |
| 14 | 2019 | 8 | |
| 15 | 2024 | 5 | |
| 16 | 2016 | 5 | |
| 17 | 2018 | 5 | |
| 18 | 2017 | 5 | |
| 19 | 2019 | 4 | |
| 20 | 2020 | 4 |
About Ben Egliston
Ben Egliston is a scholar working on Sociology and Political Science, Human-Computer Interaction, Computer Science Applications, Clinical Psychology and Computer Vision and Pattern Recognition, having authored 34 papers that have together received 372 indexed citations. Recurring topics across this work include Digital Games and Media (20 papers), Virtual Reality Applications and Impacts (6 papers), Digital Media and Philosophy (6 papers), Innovative Human-Technology Interaction (6 papers), Artificial Intelligence in Games (4 papers), Sexuality, Behavior, and Technology (4 papers), Impact of Technology on Adolescents (3 papers) and Ethics and Social Impacts of AI (3 papers). The work is most often cited by research in Human-Computer Interaction (167 citations), Computer Science Applications (38 citations), Safety Research (40 citations), Sociology and Political Science (160 citations) and Health Informatics (4 citations). Ben Egliston has collaborated with scholars based in Australia and Slovenia. Frequent co-authors include Marcus Carter and Joanne Gray. Their work appears in journals such as New Media & Society, Convergence The International Journal of Research into New Media Technologies, Information Communication & Society, Games and Culture and Media International Australia.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.