Digital Creativity

5.7k citations
564 papers · · active since 1950

Impact in

Papers in

Digital Creativity

472 papers receiving 5.0k citations

Peers

Digital Creativity
Comparison fields: 5 of 158
  • Human-Computer Interaction 2.0k
  • Museology 423
  • Architecture 122
  • Visual Arts and Performing Arts 386
  • Computer Science Applications 286
Replace Technical Communication Quarterly with:
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Multimodal Technologies and Interaction Germany
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International Journal of Child-Computer Interaction United States
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Digital Creativity relative to Technical Communication Quarterly United States Technical Communication Quarterly's profile →
Citations per field
00.5×4.6×
Technical Communication Quarterly · 1×
Citations per year

Countries where authors publish in Digital Creativity

Since Specialization
Citations

This map shows the geographic impact of research published in Digital Creativity. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by papers published in Digital Creativity with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Digital Creativity more than expected).

Fields of papers published in Digital Creativity

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers published in Digital Creativity. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers published in Digital Creativity.

About Digital Creativity

The 564 papers published in Digital Creativity in the last decades have received a total of 5.7k indexed citations . Papers published in Digital Creativity usually cover Human-Computer Interaction (191 papers), Visual Arts and Performing Arts (96 papers), Architecture (29 papers), Museology (59 papers) and Computer Vision and Pattern Recognition (105 papers) specifically the topics of Innovative Human-Technology Interaction (123 papers), Digital Games and Media (73 papers), Design Education and Practice (61 papers), Virtual Reality Applications and Impacts (51 papers), Music Technology and Sound Studies (49 papers), Art, Technology, and Culture (46 papers), Interactive and Immersive Displays (42 papers) and Museums and Cultural Heritage (38 papers). The most active scholars publishing in Digital Creativity are James Auger, Michael Mateas, Ernest Edmonds, Henriikka Vartiainen, Gonzalo Frasca, Matti Tedre, Markku Eskelinen, Margaret A. Boden, Hafizur Rahaman and Pelle Ehn.

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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