Tim Marsh
Impact in
- Human-Computer Interaction top 2%
- Virtual Reality Applications and Impacts
- Innovative Human-Technology Interaction
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- Educational Games and Gamification
Papers in
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- Innovative Human-Technology Interaction 14
- Virtual Reality Applications and Impacts 11
- Interactive and Immersive Displays 4
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- Educational Games and Gamification 23
- Co-authors
- Shamus P. Smith (3 shared papers)Brigid Mary Costello (2 shared papers)Peter V. Wright (1 shared paper)Kiyoung Yang (6 shared papers)Cyrus Shahabi (5 shared papers)Jac Brown (1 shared paper)Simon Boag (3 shared papers)Peter R. Wright (2 shared papers)
- Journals
- Lecture notes in computer science (17 papers)Review of General Psychology (1 paper)PRESENCE Virtual and Augmented Reality (1 paper)Journal of Religion and Health (1 paper)Computer (1 paper)
- Partner nations
- AustraliaSingaporeUnited Kingdom
In The Last Decade
Tim Marsh
57 papers receiving 682 citations
Peers
Comparison fields: 5 of 100
- Human-Computer Interaction 256
- Developmental and Educational Psychology 314
- Computer Science Applications 61
- Computer Vision and Pattern Recognition 141
- Sociology and Political Science 245
Countries citing papers authored by Tim Marsh
This map shows the geographic impact of Tim Marsh's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Tim Marsh with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Tim Marsh more than expected).
Fields of papers citing papers by Tim Marsh
This network shows the impact of papers produced by Tim Marsh. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Tim Marsh. The network helps show where Tim Marsh may publish in the future.
Co-authors
The 25 scholars most cited alongside Tim Marsh, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 57 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2011 | 164 | |
| 2 | 2001 | 50 | |
| 3 | 2012 | 34 | |
| 4 | Staying there: an activity-based approach to narrative design and evaluation as an antidote to virtual corpsing | 2003 | 32 |
| 5 | 2004 | 28 | |
| 6 | 2003 | 26 | |
| 7 | 2015 | 24 | |
| 8 | 2013 | 24 | |
| 9 | 2014 | 22 | |
| 10 | 2010 | 22 | |
| 11 | 2009 | 21 | |
| 12 | 2011 | 19 | |
| 13 | 2012 | 18 | |
| 14 | User Experiences and Lessons Learned from Developing and Implementing an Immersive Game for the Science Classroom | 2005 | 15 |
| 15 | 2008 | 15 | |
| 16 | 2011 | 13 | |
| 17 | 2006 | 13 | |
| 18 | 2005 | 11 | |
| 19 | 2018 | 10 | |
| 20 | Using Cinematography Conventions to Inform Guidelines For the Design and Evaluation of Virtual Off-Screen Space | 2000 | 10 |
About Tim Marsh
Tim Marsh is a scholar working on Human-Computer Interaction, Developmental and Educational Psychology, Computer Vision and Pattern Recognition, Sociology and Political Science and Computer Science Applications, having authored 57 papers that have together received 726 indexed citations. Recurring topics across this work include Educational Games and Gamification (23 papers), Digital Games and Media (19 papers), Innovative Human-Technology Interaction (14 papers), Augmented Reality Applications (11 papers), Virtual Reality Applications and Impacts (11 papers), Spatial Cognition and Navigation (4 papers), Interactive and Immersive Displays (4 papers) and Artificial Intelligence in Games (4 papers). The work is most often cited by research in Human-Computer Interaction (256 citations), Developmental and Educational Psychology (314 citations), Computer Science Applications (61 citations), Computer Vision and Pattern Recognition (141 citations) and Sociology and Political Science (245 citations). Tim Marsh has collaborated with scholars based in Australia, Singapore and United Kingdom. Frequent co-authors include Shamus P. Smith, Brigid Mary Costello, Peter V. Wright, Kiyoung Yang, Cyrus Shahabi, Jac Brown, Simon Boag, Peter R. Wright, Ryan K. L. Ko and Bonnie Anna Nardi. Their work appears in journals such as Lecture notes in computer science, Review of General Psychology, PRESENCE Virtual and Augmented Reality, Journal of Religion and Health and Computer.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.