Sam Snodgrass
Impact in
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- Video Analysis and Summarization
- Generative Adversarial Networks and Image Synthesis
- Artificial Intelligence top 5%
- Artificial Intelligence in Games
Papers in
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- Artificial Intelligence in Games 21
- Natural Language Processing Techniques 2
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- Video Analysis and Summarization 15
- Co-authors
- Santiago Ontañón (13 shared papers)Adam Summerville (6 shared papers)Casper Harteveld (9 shared papers)Julian Togelius (1 shared paper)Jialin Liu (1 shared paper)Sebastian Risi (1 shared paper)Georgios N. Yannakakis (1 shared paper)Ahmed Khalifa (1 shared paper)
- Journals
- IEEE Transactions on Computational Intelligence and AI in Games (1 paper)Neural Computing and Applications (1 paper)IEEE Transactions on Games (1 paper)View (1 paper)Foundations of Digital Games (1 paper)
- Partner nations
- United StatesMexicoCanada
In The Last Decade
Sam Snodgrass
30 papers receiving 403 citations
Peers
Comparison fields: 5 of 56
- Computer Vision and Pattern Recognition 214
- Artificial Intelligence 293
- Computer Graphics and Computer-Aided Design 31
- Developmental and Educational Psychology 88
- Computer Science Applications 37
Countries citing papers authored by Sam Snodgrass
This map shows the geographic impact of Sam Snodgrass's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Sam Snodgrass with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Sam Snodgrass more than expected).
Fields of papers citing papers by Sam Snodgrass
This network shows the impact of papers produced by Sam Snodgrass. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Sam Snodgrass. The network helps show where Sam Snodgrass may publish in the future.
Co-authors
The 25 scholars most cited alongside Sam Snodgrass, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 31 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2020 | 76 | |
| 2 | 2016 | 45 | |
| 3 | Experiments in map generation using Markov chains. | 2014 | 37 |
| 4 | 2019 | 31 | |
| 5 | Controllable procedural content generation via constrained multi-dimensional Markov chain sampling | 2016 | 24 |
| 6 | 2017 | 24 | |
| 7 | 2015 | 20 | |
| 8 | 2020 | 13 | |
| 9 | 2020 | 13 | |
| 10 | 2019 | 12 | |
| 11 | 2013 | 11 | |
| 12 | 2014 | 11 | |
| 13 | 2017 | 11 | |
| 14 | 2020 | 11 | |
| 15 | 2016 | 10 | |
| 16 | 2022 | 10 | |
| 17 | 2019 | 9 | |
| 18 | 2018 | 9 | |
| 19 | 2018 | 8 | |
| 20 | Learning to Predict Driver Behavior from Observation. | 2017 | 7 |
About Sam Snodgrass
Sam Snodgrass is a scholar working on Artificial Intelligence, Computer Vision and Pattern Recognition, Sociology and Political Science, Developmental and Educational Psychology and Control and Systems Engineering, having authored 31 papers that have together received 424 indexed citations. Recurring topics across this work include Artificial Intelligence in Games (21 papers), Video Analysis and Summarization (15 papers), Digital Games and Media (11 papers), Educational Games and Gamification (8 papers), Human Motion and Animation (5 papers), Computer Graphics and Visualization Techniques (3 papers), Natural Language Processing Techniques (2 papers) and Gambling Behavior and Treatments (2 papers). The work is most often cited by research in Computer Vision and Pattern Recognition (214 citations), Artificial Intelligence (293 citations), Computer Graphics and Computer-Aided Design (31 citations), Developmental and Educational Psychology (88 citations) and Computer Science Applications (37 citations). Sam Snodgrass has collaborated with scholars based in United States, Mexico and Canada. Frequent co-authors include Santiago Ontañón, Adam Summerville, Casper Harteveld, Julian Togelius, Jialin Liu, Sebastian Risi, Georgios N. Yannakakis, Ahmed Khalifa, Gillian Smith and Levi H. S. Lelis. Their work appears in journals such as IEEE Transactions on Computational Intelligence and AI in Games, Neural Computing and Applications, IEEE Transactions on Games, View and Foundations of Digital Games.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.