Richen Liu
Impact in
- Human-Computer Interaction top 2%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
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- Computer Graphics and Visualization Techniques
Papers in
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- Computer Graphics and Visualization Techniques 13
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- Data Visualization and Analytics 21
- Augmented Reality Applications 2
- Co-authors
- Chen Siming (8 shared papers)Yi Chen (2 shared papers)Yuheng Zhao (1 shared paper)Yalong Yang (1 shared paper)Xiangyang Xue (1 shared paper)Jinjing Jiang (1 shared paper)Genlin Ji (10 shared papers)Xiaoru Yuan (6 shared papers)
- Journals
- Visual Informatics (3 papers)Physica A Statistical Mechanics and its Applications (3 papers)Software Practice and Experience (2 papers)IEEE Transactions on Visualization and Computer Graphics (2 papers)IEEE Transactions on Human-Machine Systems (1 paper)
- Partner nations
- ChinaUnited StatesGermany
In The Last Decade
Richen Liu
31 papers receiving 501 citations
Richen Liu's Hit Papers
Peers
Comparison fields: 5 of 83
- Human-Computer Interaction 134
- Computer Graphics and Computer-Aided Design 79
- Computer Vision and Pattern Recognition 218
- Information Systems and Management 24
- Information Systems 57
Countries citing papers authored by Richen Liu
This map shows the geographic impact of Richen Liu's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Richen Liu with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Richen Liu more than expected).
Fields of papers citing papers by Richen Liu
This network shows the impact of papers produced by Richen Liu. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Richen Liu. The network helps show where Richen Liu may publish in the future.
Co-authors
The 25 scholars most cited alongside Richen Liu, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 35 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | Metaverse: Perspectives from graphics, interactions and visualization Hit paper breakdown → | 2022 | 280 |
| 2 | 2022 | 24 | |
| 3 | 2016 | 23 | |
| 4 | 2014 | 19 | |
| 5 | 2020 | 18 | |
| 6 | 2021 | 18 | |
| 7 | 2023 | 16 | |
| 8 | 2019 | 12 | |
| 9 | 2021 | 12 | |
| 10 | 2018 | 11 | |
| 11 | 2015 | 9 | |
| 12 | 2016 | 9 | |
| 13 | 2020 | 9 | |
| 14 | 2019 | 7 | |
| 15 | 2019 | 7 | |
| 16 | 2020 | 6 | |
| 17 | 1995 | 5 | |
| 18 | 1995 | 5 | |
| 19 | 2019 | 5 | |
| 20 | 1997 | 4 |
About Richen Liu
Richen Liu is a scholar working on Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, Human-Computer Interaction, Artificial Intelligence and Signal Processing, having authored 35 papers that have together received 523 indexed citations. Recurring topics across this work include Data Visualization and Analytics (21 papers), Computer Graphics and Visualization Techniques (13 papers), Neural Networks and Applications (4 papers), Interactive and Immersive Displays (3 papers), Augmented Reality Applications (2 papers), Data Management and Algorithms (2 papers), Spam and Phishing Detection (1 paper) and Distributed systems and fault tolerance (1 paper). The work is most often cited by research in Human-Computer Interaction (134 citations), Computer Graphics and Computer-Aided Design (79 citations), Computer Vision and Pattern Recognition (218 citations), Information Systems and Management (24 citations) and Information Systems (57 citations). Richen Liu has collaborated with scholars based in China, United States and Germany. Frequent co-authors include Chen Siming, Yi Chen, Yuheng Zhao, Yalong Yang, Xiangyang Xue, Jinjing Jiang, Genlin Ji, Xiaoru Yuan, Hanqi Guo and Xueyi Chen. Their work appears in journals such as Visual Informatics, Physica A Statistical Mechanics and its Applications, Software Practice and Experience, IEEE Transactions on Visualization and Computer Graphics and IEEE Transactions on Human-Machine Systems.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.