Phil Lopes
Impact in
- Human-Computer Interaction top 2%
- Virtual Reality Applications and Impacts
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- Emotion and Mood Recognition
Papers in
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- Digital Games and Media 8
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- Artificial Intelligence in Games 7
- Co-authors
- Ronan Boulic (6 shared papers)Georgios N. Yannakakis (9 shared papers)Antonios Liapis (7 shared papers)Guillaume Chanel (3 shared papers)Rui Prada (2 shared papers)Francisco S. Melo (1 shared paper)Merwyn R. Greenlick (1 shared paper)M. Fonseca (6 shared papers)
- Journals
- Virtual Reality (1 paper)IEEE Transactions on Affective Computing (1 paper)Cognitive Science (1 paper)IEEE Transactions on Games (1 paper)SHILAP Revista de lepidopterología (1 paper)
- Partner nations
- SwitzerlandPortugalMalta
In The Last Decade
Phil Lopes
24 papers receiving 326 citations
Peers
Comparison fields: 5 of 74
- Human-Computer Interaction 133
- Experimental and Cognitive Psychology 65
- Computer Vision and Pattern Recognition 93
- Developmental and Educational Psychology 42
- Cognitive Neuroscience 57
Countries citing papers authored by Phil Lopes
This map shows the geographic impact of Phil Lopes's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Phil Lopes with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Phil Lopes more than expected).
Fields of papers citing papers by Phil Lopes
This network shows the impact of papers produced by Phil Lopes. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Phil Lopes. The network helps show where Phil Lopes may publish in the future.
Co-authors
The 16 scholars most cited alongside Phil Lopes, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 29 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2022 | 96 | |
| 2 | 2017 | 43 | |
| 3 | Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativity | 2016 | 37 |
| 4 | 2020 | 26 | |
| 5 | 2020 | 19 | |
| 6 | 2017 | 18 | |
| 7 | Sonancia : sonification of procedurally generated game levels | 2015 | 13 |
| 8 | 2015 | 13 | |
| 9 | 2015 | 12 | |
| 10 | 2019 | 11 | |
| 11 | 2005 | 8 | |
| 12 | 2022 | 7 | |
| 13 | 2020 | 6 | |
| 14 | 2014 | 4 | |
| 15 | 2017 | 4 | |
| 16 | 2018 | 4 | |
| 17 | 2020 | 4 | |
| 18 | 2020 | 3 | |
| 19 | 2023 | 2 | |
| 20 | One for all, all for one: Agents with social identities | 2013 | 1 |
About Phil Lopes
Phil Lopes is a scholar working on Sociology and Political Science, Artificial Intelligence, Experimental and Cognitive Psychology, Social Psychology and Computer Vision and Pattern Recognition, having authored 29 papers that have together received 336 indexed citations. Recurring topics across this work include Digital Games and Media (8 papers), Artificial Intelligence in Games (7 papers), Emotion and Mood Recognition (7 papers), Educational Games and Gamification (6 papers), Virtual Reality Applications and Impacts (5 papers), Advanced Optical Imaging Technologies (3 papers), Human-Automation Interaction and Safety (2 papers) and Mental Health Research Topics (2 papers). The work is most often cited by research in Human-Computer Interaction (133 citations), Experimental and Cognitive Psychology (65 citations), Computer Vision and Pattern Recognition (93 citations), Developmental and Educational Psychology (42 citations) and Cognitive Neuroscience (57 citations). Phil Lopes has collaborated with scholars based in Switzerland, Portugal and Malta. Frequent co-authors include Ronan Boulic, Georgios N. Yannakakis, Antonios Liapis, Guillaume Chanel, Rui Prada, Francisco S. Melo, Merwyn R. Greenlick, M. Fonseca, Bruce Goldberg and Nuno Fachada. Their work appears in journals such as Virtual Reality, IEEE Transactions on Affective Computing, Cognitive Science, IEEE Transactions on Games and SHILAP Revista de lepidopterología.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.