Jesse Fox
Impact in
- Human-Computer Interaction top 0.1%
- Virtual Reality Applications and Impacts
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- Educational Games and Gamification
Papers in
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- Virtual Reality Applications and Impacts 15
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- Attachment and Relationship Dynamics 15
- Social Robot Interaction and HRI 12
- Co-authors
- Jeremy N. Bailenson (12 shared papers)Wai Yen Tang (7 shared papers)Jennifer J. Moreland (1 shared paper)Katie M. Warber (5 shared papers)Andrew Gambino (3 shared papers)Margaret C. Rooney (1 shared paper)Bree L McEwan (3 shared papers)Rachel A. Ralston (3 shared papers)
- Journals
- Computers in Human Behavior (8 papers)Cyberpsychology Behavior and Social Networking (8 papers)Journal of Social and Personal Relationships (3 papers)Mass Communication & Society (3 papers)New Media & Society (2 papers)
- Partner nations
- United StatesNetherlandsUnited Kingdom
In The Last Decade
Jesse Fox
79 papers receiving 8.1k citations
Jesse Fox's Hit Papers
Peers
Comparison fields: 5 of 132
- Human-Computer Interaction 1.4k
- Developmental and Educational Psychology 1.6k
- Social Psychology 1.7k
- Sociology and Political Science 2.8k
- General Decision Sciences 160
Countries citing papers authored by Jesse Fox
This map shows the geographic impact of Jesse Fox's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Jesse Fox with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Jesse Fox more than expected).
Fields of papers citing papers by Jesse Fox
This network shows the impact of papers produced by Jesse Fox. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Jesse Fox. The network helps show where Jesse Fox may publish in the future.
Co-authors
The 25 scholars most cited alongside Jesse Fox, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 81 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance Hit paper breakdown → | 2014 | 1434 |
| 2 | The dark side of social networking sites: An exploration of the relational and psychological stressors associated with Facebook use and affordances Hit paper breakdown → | 2014 | 573 |
| 3 | 2011 | 469 | |
| 4 | Building a Stronger CASA: Extending the Computers Are Social Actors Paradigm Hit paper breakdown → | 2020 | 407 |
| 5 | Virtual Self-Modeling: The Effects of Vicarious Reinforcement and Identification on Exercise Behaviors Hit paper breakdown → | 2009 | 387 |
| 6 | The Dark Triad and trait self-objectification as predictors of men’s use and self-presentation behaviors on social networking sites Hit paper breakdown → | 2014 | 344 |
| 7 | 2009 | 301 | |
| 8 | Distinguishing technologies for social interaction: The perceived social affordances of communication channels scale Hit paper breakdown → | 2017 | 298 |
| 9 | Women’s experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies Hit paper breakdown → | 2016 | 265 |
| 10 | Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication Hit paper breakdown → | 2018 | 263 |
| 11 | Sexism in online video games: The role of conformity to masculine norms and social dominance orientation Hit paper breakdown → | 2013 | 248 |
| 12 | 2016 | 241 | |
| 13 | 2014 | 233 | |
| 14 | 2016 | 221 | |
| 15 | 2014 | 220 | |
| 16 | 2013 | 208 | |
| 17 | 2009 | 167 | |
| 18 | Relationship Development with Humanoid Social Robots: Applying Interpersonal Theories to Human–Robot Interaction Hit paper breakdown → | 2021 | 162 |
| 19 | 2013 | 140 | |
| 20 | 2015 | 135 |
About Jesse Fox
Jesse Fox is a scholar working on Human-Computer Interaction, Social Psychology, Sociology and Political Science, Gender Studies and Literature and Literary Theory, having authored 81 papers that have together received 8.6k indexed citations. Recurring topics across this work include Digital Games and Media (17 papers), Attachment and Relationship Dynamics (15 papers), Virtual Reality Applications and Impacts (15 papers), Social Robot Interaction and HRI (12 papers), Impact of Technology on Adolescents (11 papers), Media Influence and Health (10 papers), Media and Digital Communication (6 papers) and Sexual Assault and Victimization Studies (5 papers). The work is most often cited by research in Human-Computer Interaction (1.4k citations), Developmental and Educational Psychology (1.6k citations), Social Psychology (1.7k citations), Sociology and Political Science (2.8k citations) and General Decision Sciences (160 citations). Jesse Fox has collaborated with scholars based in United States, Netherlands and United Kingdom. Frequent co-authors include Jeremy N. Bailenson, Wai Yen Tang, Jennifer J. Moreland, Katie M. Warber, Andrew Gambino, Margaret C. Rooney, Bree L McEwan, Rachel A. Ralston, Kristine L. Nowak and Rabindra Ratan. Their work appears in journals such as Computers in Human Behavior, Cyberpsychology Behavior and Social Networking, Journal of Social and Personal Relationships, Mass Communication & Society and New Media & Society.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.