Hideki Koike
Impact in
- Human-Computer Interaction top 0.1%
- Interactive and Immersive Displays
- Hand Gesture Recognition Systems
- Gaze Tracking and Assistive Technology
- Virtual Reality Applications and Impacts
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- Augmented Reality Applications
- Human Pose and Action Recognition
- Data Visualization and Analytics
Papers in
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- Interactive and Immersive Displays 73
- Hand Gesture Recognition Systems 39
- Virtual Reality Applications and Impacts 27
- Gaze Tracking and Assistive Technology 25
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- Augmented Reality Applications 50
- Advanced Vision and Imaging 28
- Video Analysis and Summarization 24
- Co-authors
- Yoichi Sato (27 shared papers)Erwin Wu (45 shared papers)Koichi Oka (3 shared papers)T. Takada (7 shared papers)Toshiki Sato (37 shared papers)Kris Kitani (11 shared papers)Nobuhiro Takahashi (11 shared papers)Yoshito KOBAYASHI (1 shared paper)
- Journals
- IEEE Computer Graphics and Applications (3 papers)IEEE Access (3 papers)Machine Vision and Applications (2 papers)IEEE Transactions on Visualization and Computer Graphics (2 papers)Journal of the Audio Engineering Society (2 papers)
- Partner nations
- JapanUnited StatesSouth Korea
In The Last Decade
Hideki Koike
249 papers receiving 3.2k citations
Peers
Comparison fields: 5 of 126
- Human-Computer Interaction 1.8k
- Computer Vision and Pattern Recognition 1.6k
- Cognitive Neuroscience 747
- Signal Processing 270
- Structural Biology 25
Countries citing papers authored by Hideki Koike
This map shows the geographic impact of Hideki Koike's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Hideki Koike with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Hideki Koike more than expected).
Fields of papers citing papers by Hideki Koike
This network shows the impact of papers produced by Hideki Koike. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Hideki Koike. The network helps show where Hideki Koike may publish in the future.
Co-authors
The 25 scholars most cited alongside Hideki Koike, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 267 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2002 | 205 | |
| 2 | 2003 | 129 | |
| 3 | 2002 | 108 | |
| 4 | 2004 | 94 | |
| 5 | 2008 | 86 | |
| 6 | 2003 | 85 | |
| 7 | 2000 | 72 | |
| 8 | 2002 | 72 | |
| 9 | 2020 | 64 | |
| 10 | 2021 | 59 | |
| 11 | 2003 | 57 | |
| 12 | 1993 | 57 | |
| 13 | 2020 | 54 | |
| 14 | 2002 | 52 | |
| 15 | 2019 | 51 | |
| 16 | 2011 | 48 | |
| 17 | 1995 | 48 | |
| 18 | 2016 | 46 | |
| 19 | 2015 | 45 | |
| 20 | 2009 | 43 |
About Hideki Koike
Hideki Koike is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition, Cognitive Neuroscience, Control and Systems Engineering and Signal Processing, having authored 267 papers that have together received 3.4k indexed citations. Recurring topics across this work include Interactive and Immersive Displays (73 papers), Tactile and Sensory Interactions (58 papers), Augmented Reality Applications (50 papers), Hand Gesture Recognition Systems (39 papers), Advanced Vision and Imaging (28 papers), Virtual Reality Applications and Impacts (27 papers), Gaze Tracking and Assistive Technology (25 papers) and Video Analysis and Summarization (24 papers). The work is most often cited by research in Human-Computer Interaction (1.8k citations), Computer Vision and Pattern Recognition (1.6k citations), Cognitive Neuroscience (747 citations), Signal Processing (270 citations) and Structural Biology (25 citations). Hideki Koike has collaborated with scholars based in Japan, United States and South Korea. Frequent co-authors include Yoichi Sato, Erwin Wu, Koichi Oka, T. Takada, Toshiki Sato, Kris Kitani, Nobuhiro Takahashi, Yoshito KOBAYASHI, Yusuke Sugano and Yasuyuki Matsushita. Their work appears in journals such as IEEE Computer Graphics and Applications, IEEE Access, Machine Vision and Applications, IEEE Transactions on Visualization and Computer Graphics and Journal of the Audio Engineering Society.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.