Hideki Koike

4.5k citations
267 papers · 3.4k · h-index 29

Impact in

    • Interactive and Immersive Displays
    • Hand Gesture Recognition Systems
    • Gaze Tracking and Assistive Technology
    • Virtual Reality Applications and Impacts
    • Augmented Reality Applications
    • Human Pose and Action Recognition
    • Data Visualization and Analytics

Papers in

    • Interactive and Immersive Displays 73
    • Hand Gesture Recognition Systems 39
    • Virtual Reality Applications and Impacts 27
    • Gaze Tracking and Assistive Technology 25
    • Augmented Reality Applications 50
    • Advanced Vision and Imaging 28
    • Video Analysis and Summarization 24

Hideki Koike

249 papers receiving 3.2k citations

Peers

Hideki Koike
Comparison fields: 5 of 126
  • Human-Computer Interaction 1.8k
  • Computer Vision and Pattern Recognition 1.6k
  • Cognitive Neuroscience 747
  • Signal Processing 270
  • Structural Biology 25
Replace Horace H. S. Ip with:
Horace H. S. Ip Hong Kong
Hongan Wang China
Victoria Interrante United States
Shengdong Zhao Singapore
Jason Leigh United States
Vassilis Athitsos United States
Daniel Wägner Germany
Wen-Huang Cheng Taiwan
Sethuraman Panchanathan United States
Hideki Koike relative to Horace H. S. Ip Hong Kong Horace H. S. Ip's profile →
Citations per field
00.5×2×4×5.4×
Horace H. S. Ip · 1×
Citations per year

Countries citing papers authored by Hideki Koike

Since Specialization
Citations

This map shows the geographic impact of Hideki Koike's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Hideki Koike with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Hideki Koike more than expected).

Fields of papers citing papers by Hideki Koike

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Hideki Koike. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Hideki Koike. The network helps show where Hideki Koike may publish in the future.

Co-authors

The 25 scholars most cited alongside Hideki Koike, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.

Border = papers with Hideki Koike Line = papers co-authored together Hideki Koike links everyone, so they are left out of the graph.

All Works

20 of 20 papers shown

Showing the 20 most-cited of 267 papers — load more, or switch the sort, to bring in the rest.

#Work
1 2002205
2 2003129
3 2002108
4 200494
5 200886
6 200385
7 200072
8 200272
9 202064
10 202159
11 200357
12 199357
13 202054
14 200252
15 201951
16 201148
17 199548
18 201646
19 201545
20 200943

About Hideki Koike

Hideki Koike is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition, Cognitive Neuroscience, Control and Systems Engineering and Signal Processing, having authored 267 papers that have together received 3.4k indexed citations. Recurring topics across this work include Interactive and Immersive Displays (73 papers), Tactile and Sensory Interactions (58 papers), Augmented Reality Applications (50 papers), Hand Gesture Recognition Systems (39 papers), Advanced Vision and Imaging (28 papers), Virtual Reality Applications and Impacts (27 papers), Gaze Tracking and Assistive Technology (25 papers) and Video Analysis and Summarization (24 papers). The work is most often cited by research in Human-Computer Interaction (1.8k citations), Computer Vision and Pattern Recognition (1.6k citations), Cognitive Neuroscience (747 citations), Signal Processing (270 citations) and Structural Biology (25 citations). Hideki Koike has collaborated with scholars based in Japan, United States and South Korea. Frequent co-authors include Yoichi Sato, Erwin Wu, Koichi Oka, T. Takada, Toshiki Sato, Kris Kitani, Nobuhiro Takahashi, Yoshito KOBAYASHI, Yusuke Sugano and Yasuyuki Matsushita. Their work appears in journals such as IEEE Computer Graphics and Applications, IEEE Access, Machine Vision and Applications, IEEE Transactions on Visualization and Computer Graphics and Journal of the Audio Engineering Society.

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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