Ben Kybartas
Impact in
- Artificial Intelligence top 5%
- Artificial Intelligence in Games
- Topic Modeling
- Natural Language Processing Techniques
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- Digital Mental Health Interventions
Papers in
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- Artificial Intelligence in Games 13
- Topic Modeling 2
- Natural Language Processing Techniques 2
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- Digital Games and Media 8
- Co-authors
- Rafael Bidarra (8 shared papers)Michael Mateas (1 shared paper)Kate Compton (1 shared paper)Willem‐Paul Brinkman (1 shared paper)Mark A. Neerincx (1 shared paper)Myrthe L. Tielman (1 shared paper)Clark Verbrugge (5 shared papers)Layla El Asri (1 shared paper)
- Journals
- IEEE Transactions on Computational Intelligence and AI in Games (2 papers)Journal of Medical Systems (1 paper)Lecture notes in computer science (4 papers)Communications in computer and information science (1 paper)Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2 papers)
- Partner nations
- NetherlandsCanadaUnited States
In The Last Decade
Ben Kybartas
15 papers receiving 358 citations
Peers
Comparison fields: 5 of 56
- Artificial Intelligence 257
- Applied Psychology 32
- Human-Computer Interaction 39
- Developmental and Educational Psychology 60
- Computer Vision and Pattern Recognition 96
Countries citing papers authored by Ben Kybartas
This map shows the geographic impact of Ben Kybartas's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Ben Kybartas with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Ben Kybartas more than expected).
Fields of papers citing papers by Ben Kybartas
This network shows the impact of papers produced by Ben Kybartas. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Ben Kybartas. The network helps show where Ben Kybartas may publish in the future.
Co-authors
The 18 scholars most cited alongside Ben Kybartas, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2019 | 96 | |
| 2 | 2016 | 86 | |
| 3 | 2017 | 74 | |
| 4 | 2015 | 47 | |
| 5 | 2015 | 28 | |
| 6 | 2013 | 16 | |
| 7 | 2015 | 14 | |
| 8 | 2017 | 5 | |
| 9 | 2014 | 4 | |
| 10 | 2018 | 4 | |
| 11 | 2020 | 2 | |
| 12 | 2014 | 2 | |
| 13 | 2014 | 2 | |
| 14 | 2013 | 2 | |
| 15 | TaleBox : A mobile game for mixed-initiative story creation | 2016 | 2 |
| 16 | 2017 | 0 |
About Ben Kybartas
Ben Kybartas is a scholar working on Artificial Intelligence, Sociology and Political Science, Developmental and Educational Psychology, Social Psychology and Control and Systems Engineering, having authored 16 papers that have together received 384 indexed citations. Recurring topics across this work include Artificial Intelligence in Games (13 papers), Digital Games and Media (8 papers), Educational Games and Gamification (3 papers), Human Motion and Animation (2 papers), Topic Modeling (2 papers), Natural Language Processing Techniques (2 papers), Mental Health via Writing (1 paper) and Music and Audio Processing (1 paper). The work is most often cited by research in Artificial Intelligence (257 citations), Applied Psychology (32 citations), Human-Computer Interaction (39 citations), Developmental and Educational Psychology (60 citations) and Computer Vision and Pattern Recognition (96 citations). Ben Kybartas has collaborated with scholars based in Netherlands, Canada and United States. Frequent co-authors include Rafael Bidarra, Michael Mateas, Kate Compton, Willem‐Paul Brinkman, Mark A. Neerincx, Myrthe L. Tielman, Clark Verbrugge, Layla El Asri, Ákos Kádár and Matthew Hausknecht. Their work appears in journals such as IEEE Transactions on Computational Intelligence and AI in Games, Journal of Medical Systems, Lecture notes in computer science, Communications in computer and information science and Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.