Dave Pape
Impact in
- Human-Computer Interaction top 2%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
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- Computer Graphics and Visualization Techniques
Papers in
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- Interactive and Immersive Displays 11
- Virtual Reality Applications and Impacts 9
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- Augmented Reality Applications 10
- Co-authors
- Daniel J. Sandin (4 shared papers)Tom DeFanti (3 shared papers)Gregory Dawe (1 shared paper)Maxine Brown (1 shared paper)F. H. Liu (1 shared paper)Tomoko Imai (1 shared paper)Μαρία Ρούσσου (2 shared papers)Stuart C. Shapiro (5 shared papers)
- Journals
- IEEE Computer Graphics and Applications (1 paper)Future Generation Computer Systems (1 paper)International Journal of Arts and Technology (1 paper)Frontiers in Psychology (1 paper)Computers in entertainment (1 paper)
- Partner nations
- United StatesBrazilAustria
In The Last Decade
Dave Pape
26 papers receiving 303 citations
Peers
Comparison fields: 5 of 70
- Human-Computer Interaction 220
- Computer Graphics and Computer-Aided Design 51
- Computer Vision and Pattern Recognition 165
- Media Technology 57
- Geology 17
Countries citing papers authored by Dave Pape
This map shows the geographic impact of Dave Pape's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Dave Pape with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Dave Pape more than expected).
Fields of papers citing papers by Dave Pape
This network shows the impact of papers produced by Dave Pape. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Dave Pape. The network helps show where Dave Pape may publish in the future.
Co-authors
The 20 scholars most cited alongside Dave Pape, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 32 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 1997 | 149 | |
| 2 | Video-Based Measurement of System Latency | 2000 | 45 |
| 3 | XP: An Authoring System for Immersive Art Exhibitions | 1998 | 23 |
| 4 | 2003 | 13 | |
| 5 | 2002 | 12 | |
| 6 | 2022 | 11 | |
| 7 | 2002 | 10 | |
| 8 | 1996 | 9 | |
| 9 | 2003 | 9 | |
| 10 | 2005 | 8 | |
| 11 | 2000 | 6 | |
| 12 | Psycho-Drama in VR | 2004 | 4 |
| 13 | 2002 | 4 | |
| 14 | 2007 | 4 | |
| 15 | 2020 | 4 | |
| 16 | 2020 | 4 | |
| 17 | MGLAIR agents in virtual and other graphical environments | 2005 | 3 |
| 18 | 2005 | 3 | |
| 19 | 2020 | 3 | |
| 20 | 1999 | 3 |
About Dave Pape
Dave Pape is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition, Computer Graphics and Computer-Aided Design, Artificial Intelligence and Control and Systems Engineering, having authored 32 papers that have together received 340 indexed citations. Recurring topics across this work include Interactive and Immersive Displays (11 papers), Augmented Reality Applications (10 papers), Virtual Reality Applications and Impacts (9 papers), Computer Graphics and Visualization Techniques (8 papers), Artificial Intelligence in Games (4 papers), Digital Games and Media (4 papers), Human Motion and Animation (4 papers) and Experimental Learning in Engineering (2 papers). The work is most often cited by research in Human-Computer Interaction (220 citations), Computer Graphics and Computer-Aided Design (51 citations), Computer Vision and Pattern Recognition (165 citations), Media Technology (57 citations) and Geology (17 citations). Dave Pape has collaborated with scholars based in United States, Brazil and Austria. Frequent co-authors include Daniel J. Sandin, Tom DeFanti, Gregory Dawe, Maxine Brown, F. H. Liu, Tomoko Imai, Μαρία Ρούσσου, Stuart C. Shapiro, Thomas A. DeFanti and Bernhard C. Geiger. Their work appears in journals such as IEEE Computer Graphics and Applications, Future Generation Computer Systems, International Journal of Arts and Technology, Frontiers in Psychology and Computers in entertainment.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.