Dave Pape
Impact in
- Human-Computer Interaction top 2%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
-
- Computer Graphics and Visualization Techniques
Papers in
-
- Interactive and Immersive Displays 11
- Virtual Reality Applications and Impacts 9
-
- Computer Graphics and Visualization Techniques 8
- Co-authors
- Tom DeFanti (4 shared papers)Daniel J. Sandin (4 shared papers)Maxine D. Brown (2 shared papers)Gregory L. Dawe (1 shared paper)Fu-hu Liu (1 shared paper)Μαρία Ρούσσου (2 shared papers)Tomoko Imai (1 shared paper)Stuart C. Shapiro (5 shared papers)
- Journals
- Frontiers in Psychology (1 paper)International Journal of Arts and Technology (1 paper)IEEE Computer Graphics and Applications (1 paper)Future Generation Computer Systems (1 paper)Computers in entertainment (1 paper)
- Partner nations
- United StatesJapanUnited Kingdom
In The Last Decade
Dave Pape
27 papers receiving 362 citations
Peers
Comparison fields: 5 of 74
- Human-Computer Interaction 253
- Computer Graphics and Computer-Aided Design 61
- Computer Vision and Pattern Recognition 194
- Media Technology 63
- Geology 20
Countries citing papers authored by Dave Pape
This map shows the geographic impact of Dave Pape's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Dave Pape with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Dave Pape more than expected).
Fields of papers citing papers by Dave Pape
This network shows the impact of papers produced by Dave Pape. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Dave Pape. The network helps show where Dave Pape may publish in the future.
Co-authors
The 21 scholars most cited alongside Dave Pape, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 31 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 1997 | 169 | |
| 2 | Video-Based Measurement of System Latency | 2000 | 47 |
| 3 | XP: An Authoring System for Immersive Art Exhibitions | 1998 | 25 |
| 4 | 2003 | 18 | |
| 5 | 2002 | 13 | |
| 6 | 2022 | 12 | |
| 7 | 2001 | 12 | |
| 8 | 2005 | 10 | |
| 9 | 1996 | 10 | |
| 10 | 2002 | 10 | |
| 11 | 2003 | 10 | |
| 12 | 2000 | 7 | |
| 13 | 2002 | 6 | |
| 14 | 2020 | 6 | |
| 15 | 2005 | 6 | |
| 16 | 2020 | 6 | |
| 17 | 2004 | 5 | |
| 18 | 1999 | 5 | |
| 19 | Psycho-Drama in VR | 2004 | 5 |
| 20 | MGLAIR agents in virtual and other graphical environments | 2005 | 4 |
About Dave Pape
Dave Pape is a scholar working on Human-Computer Interaction, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, Artificial Intelligence and Media Technology, having authored 31 papers that have together received 407 indexed citations. Recurring topics across this work include Interactive and Immersive Displays (11 papers), Augmented Reality Applications (9 papers), Virtual Reality Applications and Impacts (9 papers), Computer Graphics and Visualization Techniques (8 papers), Human Motion and Animation (4 papers), Artificial Intelligence in Games (4 papers), Digital Games and Media (4 papers) and Multi-Agent Systems and Negotiation (2 papers). The work is most often cited by research in Human-Computer Interaction (253 citations), Computer Graphics and Computer-Aided Design (61 citations), Computer Vision and Pattern Recognition (194 citations), Media Technology (63 citations) and Geology (20 citations). Dave Pape has collaborated with scholars based in United States, Japan and United Kingdom. Frequent co-authors include Tom DeFanti, Daniel J. Sandin, Maxine D. Brown, Gregory L. Dawe, Fu-hu Liu, Μαρία Ρούσσου, Tomoko Imai, Stuart C. Shapiro, Jason Leigh and Andrew E. Johnson. Their work appears in journals such as Frontiers in Psychology, International Journal of Arts and Technology, IEEE Computer Graphics and Applications, Future Generation Computer Systems and Computers in entertainment.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.