Daniel Harley
Impact in
- Human-Computer Interaction top 1%
- Virtual Reality Applications and Impacts
- Innovative Human-Technology Interaction
- Interactive and Immersive Displays
- Museology top 5%
- Museums and Cultural Heritage
Papers in
-
- Virtual Reality Applications and Impacts 13
- Innovative Human-Technology Interaction 12
- Interactive and Immersive Displays 7
-
- Digital Games and Media 5
- Co-authors
- Ali Mazalek (9 shared papers)Mark Hancock (1 shared paper)Lennart E. Nacke (2 shared papers)Reza Hadi Mogavi (1 shared paper)R. Woo (1 shared paper)James R. Wallace (1 shared paper)Ville Mäkelä (2 shared papers)
- Journals
- Convergence The International Journal of Research into New Media Technologies (3 papers)New Media & Society (1 paper)Music Educators Journal (1 paper)Designing Interactive Systems Conference (2 papers)Frontiers in Virtual Reality (1 paper)
- Partner nations
- CanadaUnited StatesIreland
In The Last Decade
Daniel Harley
22 papers receiving 396 citations
Peers
Comparison fields: 5 of 70
- Human-Computer Interaction 313
- Museology 28
- Computer Vision and Pattern Recognition 98
- Sensory Systems 19
- Cognitive Neuroscience 69
Countries citing papers authored by Daniel Harley
This map shows the geographic impact of Daniel Harley's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Daniel Harley with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Daniel Harley more than expected).
Fields of papers citing papers by Daniel Harley
This network shows the impact of papers produced by Daniel Harley. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Daniel Harley. The network helps show where Daniel Harley may publish in the future.
Co-authors
The 7 scholars most cited alongside Daniel Harley, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 24 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2018 | 62 | |
| 2 | 2021 | 58 | |
| 3 | 2016 | 50 | |
| 4 | 2017 | 45 | |
| 5 | 2015 | 36 | |
| 6 | 2019 | 33 | |
| 7 | 2022 | 30 | |
| 8 | 2016 | 25 | |
| 9 | 2016 | 13 | |
| 10 | 2024 | 10 | |
| 11 | 2022 | 8 | |
| 12 | 2024 | 7 | |
| 13 | 2022 | 6 | |
| 14 | 2019 | 5 | |
| 15 | 2023 | 4 | |
| 16 | 2024 | 3 | |
| 17 | 2021 | 3 | |
| 18 | 2020 | 2 | |
| 19 | 2020 | 2 | |
| 20 | 2023 | 2 |
About Daniel Harley
Daniel Harley is a scholar working on Human-Computer Interaction, Sociology and Political Science, Cognitive Neuroscience, Museology and Computer Vision and Pattern Recognition, having authored 24 papers that have together received 406 indexed citations. Recurring topics across this work include Virtual Reality Applications and Impacts (13 papers), Innovative Human-Technology Interaction (12 papers), Interactive and Immersive Displays (7 papers), Digital Games and Media (5 papers), Museums and Cultural Heritage (3 papers), Tactile and Sensory Interactions (3 papers), Cinema and Media Studies (2 papers) and Gender, Feminism, and Media (2 papers). The work is most often cited by research in Human-Computer Interaction (313 citations), Museology (28 citations), Computer Vision and Pattern Recognition (98 citations), Sensory Systems (19 citations) and Cognitive Neuroscience (69 citations). Daniel Harley has collaborated with scholars based in Canada, United States and Ireland. Frequent co-authors include Ali Mazalek, Mark Hancock, Lennart E. Nacke, Reza Hadi Mogavi, R. Woo, James R. Wallace and Ville Mäkelä. Their work appears in journals such as Convergence The International Journal of Research into New Media Technologies, New Media & Society, Music Educators Journal, Designing Interactive Systems Conference and Frontiers in Virtual Reality.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.