Benjamin Kenwright
Impact in
- Human-Computer Interaction top 5%
- Virtual Reality Applications and Impacts
Papers in
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- Human Motion and Animation 11
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- Human Pose and Action Recognition 7
- Video Analysis and Summarization 5
- Augmented Reality Applications 3
- Co-authors
- Graham Morgan (2 shared papers)Kenny Mitchell (2 shared papers)A. Cumming (1 shared paper)Kevin Chalmers (1 shared paper)
- Journals
- IEEE Technology and Society Magazine (1 paper)IEEE Computer Graphics and Applications (1 paper)Lecture notes in computer science (3 papers)Entertainment Computing (1 paper)Advances in Science, Technology & Innovation (1 paper)
- Partner nations
- United KingdomChinaAustralia
In The Last Decade
Benjamin Kenwright
32 papers receiving 273 citations
Peers
Comparison fields: 5 of 85
- Human-Computer Interaction 70
- Health Informatics 8
- Computer Vision and Pattern Recognition 93
- Control and Systems Engineering 93
- Neuropsychology and Physiological Psychology 3
Countries citing papers authored by Benjamin Kenwright
This map shows the geographic impact of Benjamin Kenwright's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Benjamin Kenwright with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Benjamin Kenwright more than expected).
Fields of papers citing papers by Benjamin Kenwright
This network shows the impact of papers produced by Benjamin Kenwright. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Benjamin Kenwright. The network helps show where Benjamin Kenwright may publish in the future.
Co-authors
The 4 scholars most cited alongside Benjamin Kenwright, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 35 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2018 | 73 | |
| 2 | A Beginners Guide to Dual-Quaternions: What They Are, How They Work, and How to Use Them for 3D Character Hierarchies | 2012 | 58 |
| 3 | 2012 | 50 | |
| 4 | 2020 | 25 | |
| 5 | 2017 | 12 | |
| 6 | 2011 | 11 | |
| 7 | 2016 | 5 | |
| 8 | 2016 | 5 | |
| 9 | 2023 | 5 | |
| 10 | 2017 | 5 | |
| 11 | 2012 | 4 | |
| 12 | 2012 | 4 | |
| 13 | 2015 | 4 | |
| 14 | From Classical Mechanics to Computer Graphics and Beyond | 2012 | 4 |
| 15 | 2012 | 3 | |
| 16 | 2022 | 3 | |
| 17 | 2024 | 3 | |
| 18 | 2020 | 3 | |
| 19 | 2020 | 2 | |
| 20 | 2023 | 2 |
About Benjamin Kenwright
Benjamin Kenwright is a scholar working on Control and Systems Engineering, Computer Vision and Pattern Recognition, Developmental and Educational Psychology, Computer Graphics and Computer-Aided Design and Computer Science Applications, having authored 35 papers that have together received 294 indexed citations. Recurring topics across this work include Human Motion and Animation (11 papers), Human Pose and Action Recognition (7 papers), Educational Games and Gamification (7 papers), Video Analysis and Summarization (5 papers), Computer Graphics and Visualization Techniques (4 papers), 3D Shape Modeling and Analysis (4 papers), Augmented Reality Applications (3 papers) and Virtual Reality Applications and Impacts (3 papers). The work is most often cited by research in Human-Computer Interaction (70 citations), Health Informatics (8 citations), Computer Vision and Pattern Recognition (93 citations), Control and Systems Engineering (93 citations) and Neuropsychology and Physiological Psychology (3 citations). Benjamin Kenwright has collaborated with scholars based in United Kingdom, China and Australia. Frequent co-authors include Graham Morgan, Kenny Mitchell, A. Cumming and Kevin Chalmers. Their work appears in journals such as IEEE Technology and Society Magazine, IEEE Computer Graphics and Applications, Lecture notes in computer science, Entertainment Computing and Advances in Science, Technology & Innovation.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.