Benjamin Kenwright
Impact in
- Human-Computer Interaction top 5%
- Virtual Reality Applications and Impacts
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- Augmented Reality Applications
- Advanced Vision and Imaging
- Human Pose and Action Recognition
- Robotic Path Planning Algorithms
Papers in
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- Human Motion and Animation 8
- Robotic Mechanisms and Dynamics 3
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- Human Pose and Action Recognition 4
- Video Analysis and Summarization 3
- Co-authors
- Kenny Mitchell (2 shared papers)A. Cumming (1 shared paper)Kevin Chalmers (1 shared paper)
- Journals
- IEEE Computer Graphics and Applications (1 paper)IEEE Technology and Society Magazine (1 paper)Entertainment Computing (1 paper)International Conference in Central Europe on Computer Graphics and Visualization (1 paper)Eurographics (2 papers)
- Partner nations
- United KingdomChina
In The Last Decade
Benjamin Kenwright
21 papers receiving 204 citations
Peers
Comparison fields: 5 of 79
- Human-Computer Interaction 58
- Computer Vision and Pattern Recognition 67
- Control and Systems Engineering 70
- Computer Graphics and Computer-Aided Design 7
- Neuropsychology and Physiological Psychology 3
Countries citing papers authored by Benjamin Kenwright
This map shows the geographic impact of Benjamin Kenwright's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Benjamin Kenwright with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Benjamin Kenwright more than expected).
Fields of papers citing papers by Benjamin Kenwright
This network shows the impact of papers produced by Benjamin Kenwright. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Benjamin Kenwright. The network helps show where Benjamin Kenwright may publish in the future.
Co-authors
The 3 scholars most cited alongside Benjamin Kenwright, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 22 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2018 | 64 | |
| 2 | A Beginners Guide to Dual-Quaternions: What They Are, How They Work, and How to Use Them for 3D Character Hierarchies | 2012 | 56 |
| 3 | 2012 | 45 | |
| 4 | 2020 | 17 | |
| 5 | 2017 | 10 | |
| 6 | 2016 | 5 | |
| 7 | 2016 | 4 | |
| 8 | From Classical Mechanics to Computer Graphics and Beyond | 2012 | 4 |
| 9 | 2017 | 3 | |
| 10 | 2022 | 3 | |
| 11 | 2024 | 2 | |
| 12 | 2023 | 2 | |
| 13 | 2012 | 2 | |
| 14 | 2013 | 1 | |
| 15 | 2014 | 1 | |
| 16 | 2016 | 1 | |
| 17 | 2014 | 1 | |
| 18 | 2018 | 1 | |
| 19 | 2015 | 1 | |
| 20 | 2020 | 1 |
About Benjamin Kenwright
Benjamin Kenwright is a scholar working on Control and Systems Engineering, Computer Vision and Pattern Recognition, Computational Mechanics, Artificial Intelligence and Developmental and Educational Psychology, having authored 22 papers that have together received 225 indexed citations. Recurring topics across this work include Human Motion and Animation (8 papers), Human Pose and Action Recognition (4 papers), Robotic Mechanisms and Dynamics (3 papers), 3D Shape Modeling and Analysis (3 papers), Advanced Numerical Analysis Techniques (3 papers), Computer Graphics and Visualization Techniques (3 papers), Educational Games and Gamification (3 papers) and Video Analysis and Summarization (3 papers). The work is most often cited by research in Human-Computer Interaction (58 citations), Computer Vision and Pattern Recognition (67 citations), Control and Systems Engineering (70 citations), Computer Graphics and Computer-Aided Design (7 citations) and Neuropsychology and Physiological Psychology (3 citations). Benjamin Kenwright has collaborated with scholars based in United Kingdom and China. Frequent co-authors include Kenny Mitchell, A. Cumming and Kevin Chalmers. Their work appears in journals such as IEEE Computer Graphics and Applications, IEEE Technology and Society Magazine, Entertainment Computing, International Conference in Central Europe on Computer Graphics and Visualization and Eurographics.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.