IEEE Transactions on Games

3.6k citations
406 papers · · active since 2017

Impact in

Papers in

IEEE Transactions on Games

339 papers receiving 3.4k citations

Peers

IEEE Transactions on Games
Comparison fields: 5 of 136
  • Human-Computer Interaction 336
  • Artificial Intelligence 1.8k
  • Developmental and Educational Psychology 622
  • Computer Vision and Pattern Recognition 712
  • Computer Science Applications 175
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IEEE Transactions on Games relative to Human-centric Computing and Information Sciences South Korea Human-centric Computing and Information Sciences's profile →
Citations per field
00.5×2×3×4.2×
Human-centric Computing and Information Sciences · 1×
Citations per year

Countries where authors publish in IEEE Transactions on Games

Since Specialization
Citations

This map shows the geographic impact of research published in IEEE Transactions on Games. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by papers published in IEEE Transactions on Games with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites IEEE Transactions on Games more than expected).

Fields of papers published in IEEE Transactions on Games

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers published in IEEE Transactions on Games. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers published in IEEE Transactions on Games.

About IEEE Transactions on Games

The 406 papers published in IEEE Transactions on Games in the last decades have received a total of 3.6k indexed citations . Papers published in IEEE Transactions on Games usually cover Artificial Intelligence (238 papers), Developmental and Educational Psychology (79 papers), Human-Computer Interaction (36 papers), Computer Vision and Pattern Recognition (86 papers) and Sociology and Political Science (132 papers) specifically the topics of Artificial Intelligence in Games (186 papers), Digital Games and Media (123 papers), Reinforcement Learning in Robotics (84 papers), Educational Games and Gamification (74 papers), Sports Analytics and Performance (42 papers), Video Analysis and Summarization (39 papers), Virtual Reality Applications and Impacts (26 papers) and Gambling Behavior and Treatments (19 papers). The most active scholars publishing in IEEE Transactions on Games are Julian Togelius, Antonios Liapis, Tristan Cazenave, Changyin Sun, Haibo He, Yuanda Wang, Conrad S. Tucker, Dominic Kao, Christian López and Jialin Liu.

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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