Hideaki Kuzuoka
Impact in
- Human-Computer Interaction top 0.1%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
- Innovative Human-Technology Interaction
- Social Psychology top 1%
- Social Robot Interaction and HRI
Papers in
-
- Virtual Reality Applications and Impacts 48
- Interactive and Immersive Displays 27
- Gaze Tracking and Assistive Technology 13
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- Social Robot Interaction and HRI 25
- Co-authors
- Keiichi Yamazaki (21 shared papers)Naomi Yamashita (21 shared papers)Christian Heath (17 shared papers)Paul Luff (17 shared papers)Akiko Yamazaki (10 shared papers)Shinya Oyama (5 shared papers)Keiji Hirata (6 shared papers)Saul Greenberg (2 shared papers)
- Journals
- Proceedings of the ACM on Human-Computer Interaction (6 papers)IEEE Transactions on Visualization and Computer Graphics (5 papers)IEEE Access (4 papers)Research on Language and Social Interaction (2 papers)ACM Transactions on Applied Perception (1 paper)
- Partner nations
- JapanUnited KingdomUnited States
In The Last Decade
Hideaki Kuzuoka
131 papers receiving 2.2k citations
Peers
Comparison fields: 5 of 105
- Human-Computer Interaction 1.3k
- Social Psychology 728
- Computer Vision and Pattern Recognition 614
- Cognitive Neuroscience 366
- Language and Linguistics 150
Countries citing papers authored by Hideaki Kuzuoka
This map shows the geographic impact of Hideaki Kuzuoka's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Hideaki Kuzuoka with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Hideaki Kuzuoka more than expected).
Fields of papers citing papers by Hideaki Kuzuoka
This network shows the impact of papers produced by Hideaki Kuzuoka. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Hideaki Kuzuoka. The network helps show where Hideaki Kuzuoka may publish in the future.
Co-authors
The 25 scholars most cited alongside Hideaki Kuzuoka, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 151 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2003 | 175 | |
| 2 | 2008 | 101 | |
| 3 | 2007 | 98 | |
| 4 | 1992 | 98 | |
| 5 | 1994 | 90 | |
| 6 | 2000 | 90 | |
| 7 | 2010 | 70 | |
| 8 | 2004 | 61 | |
| 9 | 2004 | 61 | |
| 10 | 1999 | 59 | |
| 11 | 2017 | 58 | |
| 12 | 2020 | 57 | |
| 13 | 2013 | 56 | |
| 14 | 2009 | 51 | |
| 15 | Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction | 2013 | 47 |
| 16 | 2009 | 44 | |
| 17 | 2018 | 43 | |
| 18 | 2004 | 42 | |
| 19 | 2006 | 40 | |
| 20 | 2004 | 39 |
About Hideaki Kuzuoka
Hideaki Kuzuoka is a scholar working on Human-Computer Interaction, Social Psychology, Computer Vision and Pattern Recognition, Mechanical Engineering and Cognitive Neuroscience, having authored 151 papers that have together received 2.3k indexed citations. Recurring topics across this work include Virtual Reality Applications and Impacts (48 papers), Interactive and Immersive Displays (27 papers), Social Robot Interaction and HRI (25 papers), Teleoperation and Haptic Systems (23 papers), Tactile and Sensory Interactions (21 papers), Augmented Reality Applications (20 papers), Gaze Tracking and Assistive Technology (13 papers) and Robotics and Automated Systems (13 papers). The work is most often cited by research in Human-Computer Interaction (1.3k citations), Social Psychology (728 citations), Computer Vision and Pattern Recognition (614 citations), Cognitive Neuroscience (366 citations) and Language and Linguistics (150 citations). Hideaki Kuzuoka has collaborated with scholars based in Japan, United Kingdom and United States. Frequent co-authors include Keiichi Yamazaki, Naomi Yamashita, Christian Heath, Paul Luff, Akiko Yamazaki, Shinya Oyama, Keiji Hirata, Saul Greenberg, Jun Yamashita and Takuji Narumi. Their work appears in journals such as Proceedings of the ACM on Human-Computer Interaction, IEEE Transactions on Visualization and Computer Graphics, IEEE Access, Research on Language and Social Interaction and ACM Transactions on Applied Perception.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.