Garth Shoemaker
Impact in
- Human-Computer Interaction top 0.5%
- Interactive and Immersive Displays
- Gaze Tracking and Assistive Technology
- Usability and User Interface Design
- Innovative Human-Technology Interaction
- Virtual Reality Applications and Impacts
- Hand Gesture Recognition Systems
- Cognitive Neuroscience top 10%
- Tactile and Sensory Interactions
Papers in
-
- Interactive and Immersive Displays 9
- Gaze Tracking and Assistive Technology 3
- Virtual Reality Applications and Impacts 3
- Usability and User Interface Design 3
-
- Augmented Reality Applications 4
- Co-authors
- Kellogg S. Booth (5 shared papers)Kori Inkpen (3 shared papers)Anthony Tang (1 shared paper)Stacey D. Scott (2 shared papers)Andrew T. Duchowski (1 shared paper)Yoshifumi Kitamura (4 shared papers)Carl Gutwin (1 shared paper)Leah Findlater (1 shared paper)
- Journals
- ACM Transactions on Computer-Human Interaction (1 paper)Canada Human-Computer Communications Society (1 paper)Graphics Interface (2 papers)
- Partner nations
- CanadaJapanUnited States
In The Last Decade
Garth Shoemaker
12 papers receiving 473 citations
Peers
Comparison fields: 5 of 51
- Human-Computer Interaction 436
- Cognitive Neuroscience 222
- Computer Vision and Pattern Recognition 146
- Computer Science Applications 27
- Information Systems and Management 25
Countries citing papers authored by Garth Shoemaker
This map shows the geographic impact of Garth Shoemaker's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Garth Shoemaker with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Garth Shoemaker more than expected).
Fields of papers citing papers by Garth Shoemaker
This network shows the impact of papers produced by Garth Shoemaker. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Garth Shoemaker. The network helps show where Garth Shoemaker may publish in the future.
Co-authors
The 11 scholars most cited alongside Garth Shoemaker, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2007 | 103 | |
| 2 | 1999 | 83 | |
| 3 | Efficient eye pointing with a fisheye lens | 2005 | 76 |
| 4 | 2001 | 69 | |
| 5 | 2010 | 53 | |
| 6 | Mid-air text input techniques for very large wall displays | 2009 | 43 |
| 7 | 2012 | 26 | |
| 8 | 2000 | 24 | |
| 9 | 2007 | 24 | |
| 10 | 2010 | 5 | |
| 11 | 2010 | 5 | |
| 12 | 2000 | 2 |
About Garth Shoemaker
Garth Shoemaker is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition, Cognitive Neuroscience, Information Systems and Management and Sociology and Political Science, having authored 12 papers that have together received 513 indexed citations. Recurring topics across this work include Interactive and Immersive Displays (9 papers), Tactile and Sensory Interactions (5 papers), Augmented Reality Applications (4 papers), Gaze Tracking and Assistive Technology (3 papers), Personal Information Management and User Behavior (3 papers), Virtual Reality Applications and Impacts (3 papers), Usability and User Interface Design (3 papers) and Semantic Web and Ontologies (1 paper). The work is most often cited by research in Human-Computer Interaction (436 citations), Cognitive Neuroscience (222 citations), Computer Vision and Pattern Recognition (146 citations), Computer Science Applications (27 citations) and Information Systems and Management (25 citations). Garth Shoemaker has collaborated with scholars based in Canada, Japan and United States. Frequent co-authors include Kellogg S. Booth, Kori Inkpen, Anthony Tang, Stacey D. Scott, Andrew T. Duchowski, Yoshifumi Kitamura, Carl Gutwin, Leah Findlater, Kazuki Takashima and Yuichi Itoh. Their work appears in journals such as ACM Transactions on Computer-Human Interaction, Canada Human-Computer Communications Society and Graphics Interface.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.