Carrie Heeter
Impact in
- Human-Computer Interaction top 0.2%
- Virtual Reality Applications and Impacts
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- Media Influence and Health
Papers in
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- Digital Games and Media 11
- Impact of Technology on Adolescents 3
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- Educational Games and Gamification 15
- Co-authors
- Yu-Hao Lee (7 shared papers)Mi-Ra Lee (1 shared paper)Wei Peng (1 shared paper)Ben Medler (7 shared papers)Brian Magerko (7 shared papers)Brian Winn (7 shared papers)Tim P. Moran (1 shared paper)Jason S. Moser (1 shared paper)
- Journals
- International Journal of Environmental Research and Public Health (3 papers)PRESENCE Virtual and Augmented Reality (3 papers)Games and Culture (2 papers)Telematics and Informatics (1 paper)New Media & Society (1 paper)
- Partner nations
- United StatesIsraelIndia
In The Last Decade
Carrie Heeter
55 papers receiving 2.1k citations
Carrie Heeter's Hit Papers
Peers
Comparison fields: 5 of 132
- Human-Computer Interaction 876
- Literature and Literary Theory 350
- Communication 218
- Developmental and Educational Psychology 356
- Social Psychology 458
Countries citing papers authored by Carrie Heeter
This map shows the geographic impact of Carrie Heeter's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Carrie Heeter with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Carrie Heeter more than expected).
Fields of papers citing papers by Carrie Heeter
This network shows the impact of papers produced by Carrie Heeter. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Carrie Heeter. The network helps show where Carrie Heeter may publish in the future.
Co-authors
The 25 scholars most cited alongside Carrie Heeter, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 57 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | Being There: The Subjective Experience of Presence Hit paper breakdown → | 1992 | 938 |
| 2 | 2000 | 183 | |
| 3 | 2010 | 145 | |
| 4 | 2011 | 139 | |
| 5 | 1985 | 102 | |
| 6 | 2009 | 75 | |
| 7 | Communication research on consumer VR | 1995 | 67 |
| 8 | 2013 | 66 | |
| 9 | 2003 | 64 | |
| 10 | 2011 | 49 | |
| 11 | Sex content in R-rated films viewed by adolescents. | 1993 | 40 |
| 12 | 2017 | 34 | |
| 13 | 2008 | 34 | |
| 14 | 2008 | 32 | |
| 15 | 2011 | 30 | |
| 16 | 2011 | 29 | |
| 17 | 2010 | 26 | |
| 18 | 1987 | 21 | |
| 19 | 2020 | 20 | |
| 20 | Resolving Conflicts in Educational Game Design through Playtesting | 2006 | 17 |
About Carrie Heeter
Carrie Heeter is a scholar working on Sociology and Political Science, Developmental and Educational Psychology, Human-Computer Interaction, Social Psychology and Literature and Literary Theory, having authored 57 papers that have together received 2.3k indexed citations. Recurring topics across this work include Educational Games and Gamification (15 papers), Digital Games and Media (11 papers), Virtual Reality Applications and Impacts (8 papers), Media Influence and Health (7 papers), Mindfulness and Compassion Interventions (5 papers), Child Development and Digital Technology (5 papers), Social Media and Politics (4 papers) and Impact of Technology on Adolescents (3 papers). The work is most often cited by research in Human-Computer Interaction (876 citations), Literature and Literary Theory (350 citations), Communication (218 citations), Developmental and Educational Psychology (356 citations) and Social Psychology (458 citations). Carrie Heeter has collaborated with scholars based in United States, Israel and India. Frequent co-authors include Yu-Hao Lee, Mi-Ra Lee, Wei Peng, Ben Medler, Brian Magerko, Brian Winn, Tim P. Moran, Jason S. Moser, Hans S. Schroder and Marcel Allbritton. Their work appears in journals such as International Journal of Environmental Research and Public Health, PRESENCE Virtual and Augmented Reality, Games and Culture, Telematics and Informatics and New Media & Society.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.