Arthur Gregory
Impact in
-
- Computer Graphics and Visualization Techniques
- Computational Geometry and Mesh Generation
- Human-Computer Interaction top 2%
- Virtual Reality Applications and Impacts
Papers in
-
- Teleoperation and Haptic Systems 6
-
- 3D Shape Modeling and Analysis 5
- Advanced Numerical Analysis Techniques 2
- Co-authors
- Ming C. Lin (7 shared papers)Stephen Ehmann (5 shared papers)Dinesh Manocha (5 shared papers)Ming–Chieh Lin (3 shared papers)Andrei State (3 shared papers)Mark Livingston (4 shared papers)S. Gottschalk (2 shared papers)Ajith Mascarenhas (2 shared papers)
- Journals
- Computational Geometry (1 paper)The Visual Computer (1 paper)The Journal of Visualization and Computer Animation (1 paper)Journal of Graphics Tools (1 paper)IEEE Visualization (2 papers)
- Partner nations
- United StatesBelgium
In The Last Decade
Arthur Gregory
13 papers receiving 396 citations
Peers
Comparison fields: 5 of 38
- Computer Graphics and Computer-Aided Design 148
- Human-Computer Interaction 168
- Computer Vision and Pattern Recognition 165
- Computational Mechanics 132
- Mechanical Engineering 230
Countries citing papers authored by Arthur Gregory
This map shows the geographic impact of Arthur Gregory's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Arthur Gregory with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Arthur Gregory more than expected).
Fields of papers citing papers by Arthur Gregory
This network shows the impact of papers produced by Arthur Gregory. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Arthur Gregory. The network helps show where Arthur Gregory may publish in the future.
Co-authors
The 11 scholars most cited alongside Arthur Gregory, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2000 | 89 | |
| 2 | 2002 | 77 | |
| 3 | 1999 | 69 | |
| 4 | H-COLLIDE: A Framework for Fast and Accurate Collision Detection for Haptic Interaction | 1998 | 50 |
| 5 | 2003 | 44 | |
| 6 | 2000 | 37 | |
| 7 | 2002 | 30 | |
| 8 | 2005 | 17 | |
| 9 | 2001 | 8 | |
| 10 | Six Degree-of-Freedom Haptic Display | 2000 | 4 |
| 11 | 1999 | 4 | |
| 12 | 2008 | 4 | |
| 13 | 2000 | 2 | |
| 14 | Contact Determination for Real-time Haptic Interaction in 3D Modeling, Editing and Painting | 1999 | 0 |
About Arthur Gregory
Arthur Gregory is a scholar working on Mechanical Engineering, Computational Mechanics, Human-Computer Interaction, Computer Graphics and Computer-Aided Design and Computer Vision and Pattern Recognition, having authored 14 papers that have together received 435 indexed citations. Recurring topics across this work include Teleoperation and Haptic Systems (6 papers), Computer Graphics and Visualization Techniques (5 papers), 3D Shape Modeling and Analysis (5 papers), Virtual Reality Applications and Impacts (3 papers), Tactile and Sensory Interactions (3 papers), Computational Geometry and Mesh Generation (2 papers), Robotic Path Planning Algorithms (2 papers) and Advanced Numerical Analysis Techniques (2 papers). The work is most often cited by research in Computer Graphics and Computer-Aided Design (148 citations), Human-Computer Interaction (168 citations), Computer Vision and Pattern Recognition (165 citations), Computational Mechanics (132 citations) and Mechanical Engineering (230 citations). Arthur Gregory has collaborated with scholars based in United States and Belgium. Frequent co-authors include Ming C. Lin, Stephen Ehmann, Dinesh Manocha, Ming–Chieh Lin, Andrei State, Mark Livingston, S. Gottschalk, Ajith Mascarenhas, Stefan Gottschalk and Russell M. Taylor. Their work appears in journals such as Computational Geometry, The Visual Computer, The Journal of Visualization and Computer Animation, Journal of Graphics Tools and IEEE Visualization.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.