IEEE Transactions on Computational Intelligence and AI in Games

260 papers and 6.9k indexed citations i.

About

The 260 papers published in IEEE Transactions on Computational Intelligence and AI in Games in the last decades have received a total of 6.9k indexed citations. Papers published in IEEE Transactions on Computational Intelligence and AI in Games usually cover Artificial Intelligence (208 papers), Sociology and Political Science (101 papers) and Computer Vision and Pattern Recognition (53 papers) specifically the topics of Artificial Intelligence in Games (191 papers), Digital Games and Media (88 papers) and Sports Analytics and Performance (47 papers). The most active scholars publishing in IEEE Transactions on Computational Intelligence and AI in Games are Nathan Sturtevant, Julian Togelius, Cameron Browne, Georgios N. Yannakakis, Simon M. Lucas, Peter Cowling, Edward J. Powley, Diego Pérez-Liébana, Daniel Whitehouse and Spyridon Samothrakis.

In The Last Decade

Fields of papers published in IEEE Transactions on Computational Intelligence and AI in Games

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers published in IEEE Transactions on Computational Intelligence and AI in Games. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers published in IEEE Transactions on Computational Intelligence and AI in Games.

Countries where authors publish in IEEE Transactions on Computational Intelligence and AI in Games

Since Specialization
Citations

This map shows the geographic impact of research published in IEEE Transactions on Computational Intelligence and AI in Games. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by papers published in IEEE Transactions on Computational Intelligence and AI in Games with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites IEEE Transactions on Computational Intelligence and AI in Games more than expected).

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar’s output or impact.

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2025